Functions: use better conversion from float2 to float3
Previously float2 was converted to float3 by implicitly converting to a float pointer first, which was then passed to the float3 constructor. This leads to uninitialized memory in the z component of the new float3. Ideally this should be solved in float2/float3 itself, but my first fix for that resulted in a compile error: rB6ac0a3d83c8e5a39bd5356aa0d68e3166bd91e82 This is an alternative fix that can be used for now. Will have to look into the conversion in more detail again.
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@ -199,7 +199,8 @@ static DataTypeConversions create_implicit_conversions()
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add_implicit_conversion<float, Color4f>(
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conversions, "float to Color4f", [](float a) { return Color4f(a, a, a, 1.0f); });
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add_implicit_conversion<float2, float3>(conversions);
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add_implicit_conversion<float2, float3>(
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conversions, "float2 to float3", [](float2 a) { return float3(a.x, a.y, 0.0f); });
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add_implicit_conversion<float2, float>(
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conversions, "float2 to float", [](float2 a) { return a.length(); });
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add_implicit_conversion<float2, int32_t>(
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