Cleanup: comment block alignment

This commit is contained in:
Campbell Barton 2018-01-10 19:57:02 +11:00
parent bc02c5de49
commit 18f53d8822
12 changed files with 34 additions and 33 deletions

View File

@ -150,7 +150,7 @@ void BKE_brush_init(Brush *brush)
/**
* \note Resulting brush will have two users: one as a fake user, another is assumed to be used by the caller.
.*/
*/
Brush *BKE_brush_add(Main *bmain, const char *name, short ob_mode)
{
Brush *brush;
@ -1066,7 +1066,8 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary)
for (i = 0; i < side; ++i) {
for (j = 0; j < side; ++j) {
const int col = texcache[i * side + j];
im->rect_float[i * side + j] *= (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f;
im->rect_float[i * side + j] *=
(((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f;
}
}

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@ -625,7 +625,7 @@ float defvert_array_find_weight_safe(const struct MDeformVert *dvert, const int
* (i.e. maximum weight, as if no vgroup was selected).
* But in case of valid defgroup and NULL dvert data pointer, it means that vgroup **is** valid,
* and just totally empty, so we shall return '0.0' value then!
*/
*/
if (defgroup == -1) {
return 1.0f;
}

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@ -112,9 +112,9 @@ static void image_add_view(Image *ima, const char *viewname, const char *filepat
/* quick lookup: supports 1 million frames, thousand passes */
#define IMA_MAKE_INDEX(frame, index) (((frame) << 10) + (index))
#define IMA_INDEX_FRAME(index) ((index) >> 10)
/*
#if 0
#define IMA_INDEX_PASS(index) (index & ~1023)
*/
#endif
/* ******** IMAGE CACHE ************* */

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@ -128,7 +128,7 @@ bool BLI_rctf_isect_pt_v(const rctf *rect, const float xy[2])
/**
* \returns shortest distance from \a rect to x/y (0 if inside)
*/
*/
int BLI_rcti_length_x(const rcti *rect, const int x)
{

View File

@ -1692,7 +1692,7 @@ static void build_boundary_vertex_only(BevelParams *bp, BevVert *bv, bool constr
* Special case of build_boundary when a single edge is beveled.
* The 'width adjust' part of build_boundary has been done already,
* and \a efirst is the first beveled edge at vertex \a bv.
*/
*/
static void build_boundary_terminal_edge(BevelParams *bp, BevVert *bv, EdgeHalf *efirst, bool construct)
{
MemArena *mem_arena = bp->mem_arena;
@ -4933,7 +4933,7 @@ static void bevel_limit_offset(BevelParams *bp)
* so we can just multiply them all by the reduction factor
* of the offset to have the effect of recalculating the specs
* with the new limited_offset.
*/
*/
offset_factor = limited_offset / bp->offset;
GHASH_ITER(giter, bp->vert_hash) {
bv = BLI_ghashIterator_getValue(&giter);

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@ -397,7 +397,7 @@ void EDBM_mesh_load(Object *ob)
* of freed data on scene update, especially in cases when there are dependency
* cycles.
*/
/*
#if 0
for (Object *other_object = G.main->object.first;
other_object != NULL;
other_object = other_object->id.next)
@ -406,7 +406,7 @@ void EDBM_mesh_load(Object *ob)
BKE_object_free_derived_caches(other_object);
}
}
*/
#endif
}
/**

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@ -1188,7 +1188,7 @@ static void vwpaint_update_cache_invariants(
cache->invert = mode == BRUSH_STROKE_INVERT;
cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
/* not very nice, but with current events system implementation
* we can't handle brush appearance inversion hotkey separately (sergey) */
* we can't handle brush appearance inversion hotkey separately (sergey) */
if (cache->invert) ups->draw_inverted = true;
else ups->draw_inverted = false;

View File

@ -119,7 +119,7 @@ typedef struct SculptUndoNode {
} SculptUndoNode;
/* Factor of brush to have rake point following behind
* (could be configurable but this is reasonable default). */
* (could be configurable but this is reasonable default). */
#define SCULPT_RAKE_BRUSH_FACTOR 0.25f
struct SculptRakeData {
@ -148,7 +148,7 @@ typedef struct SculptThreadedTaskData {
/* Data specific to some callbacks. */
/* Note: even if only one or two of those are used at a time, keeping them separated, names help figuring out
* what it is, and memory overhead is ridiculous anyway... */
* what it is, and memory overhead is ridiculous anyway... */
float flippedbstrength;
float angle;
float strength;
@ -239,10 +239,10 @@ void sculpt_pbvh_calc_area_normal(
float r_area_no[3]);
/* Cache stroke properties. Used because
* RNA property lookup isn't particularly fast.
*
* For descriptions of these settings, check the operator properties.
*/
* RNA property lookup isn't particularly fast.
*
* For descriptions of these settings, check the operator properties.
*/
typedef struct StrokeCache {
/* Invariants */
@ -296,13 +296,13 @@ typedef struct StrokeCache {
float view_normal[3];
/* sculpt_normal gets calculated by calc_sculpt_normal(), then the
* sculpt_normal_symm gets updated quickly with the usual symmetry
* transforms */
* sculpt_normal_symm gets updated quickly with the usual symmetry
* transforms */
float sculpt_normal[3];
float sculpt_normal_symm[3];
/* Used for area texture mode, local_mat gets calculated by
* calc_brush_local_mat() and used in tex_strength(). */
* calc_brush_local_mat() and used in tex_strength(). */
float brush_local_mat[4][4];
float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */

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@ -76,15 +76,15 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
}
/* set color
* - more intense for active/selected bones, less intense for unselected bones
* - black for before current frame, green for current frame, blue for after current frame
* - intensity decreases as distance from current frame increases
*
* If the user select custom color, the color is replaced for the color selected in UI panel
* - 75% Darker color is used for previous frames
* - 50% Darker color for current frame
* - User selected color for next frames
*/
* - more intense for active/selected bones, less intense for unselected bones
* - black for before current frame, green for current frame, blue for after current frame
* - intensity decreases as distance from current frame increases
*
* If the user select custom color, the color is replaced for the color selected in UI panel
* - 75% Darker color is used for previous frames
* - 50% Darker color for current frame
* - User selected color for next frames
*/
static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short sel, int sfra, int efra,
float prev_color[3], float frame_color[3], float next_color[3])
{

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@ -136,7 +136,7 @@ struct SnapObjectContext {
/* -------------------------------------------------------------------- */
/** Common utilities
* \{ */
* \{ */
typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
@ -260,7 +260,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt);
/* -------------------------------------------------------------------- */
/** \name Ray Cast Funcs
* \{ */
* \{ */
/* Store all ray-hits
* Support for storing all depths, not just the first (raycast 'all') */

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@ -816,7 +816,7 @@ typedef enum eColorPicker_Types {
} eColorPicker_Types;
/* timecode display styles
* UserDef.timecode_style */
* UserDef.timecode_style */
typedef enum eTimecodeStyles {
/* as little info as is necessary to show relevant info
* with '+' to denote the frames

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@ -347,7 +347,7 @@ bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
/**
* If needed, this adjusts \a r_mouse_xy so that drawn cursor and handled mouse position are matching visually.
*/
*/
void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy)
{
if (!WM_stereo3d_enabled(win, false))