Undo: Minor optimization: do not write Scene's 3DCursor.

Probably not much gained here, but that's one thing less potentially
making the scene seen as changed in undo steps...
This commit is contained in:
Bastien Montagne 2020-04-22 11:35:28 +02:00
parent 0faeca806c
commit 1998154ff4
1 changed files with 6 additions and 0 deletions

View File

@ -2577,6 +2577,12 @@ static void write_lightcache(WriteData *wd, LightCache *cache)
static void write_scene(WriteData *wd, Scene *sce, const void *id_address)
{
if (wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
/* XXX This UI data should not be stored in Scene at all... */
memset(&sce->cursor, 0, sizeof(sce->cursor));
}
/* write LibData */
writestruct_at_address(wd, ID_SCE, Scene, 1, id_address, sce);
write_iddata(wd, &sce->id);