Fix T65585: Knife fails when cursor away from the object
Zeroed mouse coordinates were being used making projection fail.
This commit is contained in:
parent
22c0555cc5
commit
19b85c5f4b
Notes:
blender-bot
2023-02-14 02:16:33 +01:00
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83 Referenced by issue #65585, Knife Tool fail if camera is too close to the object and mouse away from object
|
@ -1895,8 +1895,15 @@ static BMFace *knife_find_closest_face(KnifeTool_OpData *kcd,
|
|||
|
||||
if (!f) {
|
||||
if (kcd->is_interactive) {
|
||||
/* try to use backbuffer selection method if ray casting failed */
|
||||
f = EDBM_face_find_nearest(&kcd->vc, &dist);
|
||||
/* Try to use back-buffer selection method if ray casting failed.
|
||||
*
|
||||
* Apply the mouse coordinates to a copy of the view-context
|
||||
* since we don't want to rely on this being set elsewhere. */
|
||||
ViewContext vc = kcd->vc;
|
||||
vc.mval[0] = (int)kcd->curr.mval[0];
|
||||
vc.mval[1] = (int)kcd->curr.mval[1];
|
||||
|
||||
f = EDBM_face_find_nearest(&vc, &dist);
|
||||
|
||||
/* cheat for now; just put in the origin instead
|
||||
* of a true coordinate on the face.
|
||||
|
|
Loading…
Reference in New Issue