Fix T39965: Sequencer do not sync cycles strips

The was actually caused by the way how Cycles uses objects
layers. It's not possible to rely on the fact that layers
are flushed from Base to Object. It's only valid when rendering
active scene.

Now made it so layers are used from the base.
This commit is contained in:
Sergey Sharybin 2014-04-30 21:03:57 +06:00
parent d1009bdad5
commit 19cd6922a5
Notes: blender-bot 2023-02-14 10:43:41 +01:00
Referenced by issue #39965, Sequencer do not sync cycles strips
1 changed files with 15 additions and 14 deletions

View File

@ -455,7 +455,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, float motion_time)
}
/* object loop */
BL::Scene::objects_iterator b_ob;
BL::Scene::object_bases_iterator b_base;
BL::Scene b_sce = b_scene;
/* modifier result type (not exposed as enum in C++ API)
* 1 : eModifierMode_Realtime
@ -466,21 +466,22 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, float motion_time)
bool cancel = false;
for(; b_sce && !cancel; b_sce = b_sce.background_set()) {
for(b_sce.objects.begin(b_ob); b_ob != b_sce.objects.end() && !cancel; ++b_ob) {
bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render();
uint ob_layer = get_layer(b_ob->layers(), b_ob->layers_local_view(), render_layer.use_localview, object_is_light(*b_ob));
for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) {
BL::Object b_ob = b_base->object();
bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render();
uint ob_layer = get_layer(b_base->layers(), b_base->layers_local_view(), render_layer.use_localview, object_is_light(b_ob));
hide = hide || !(ob_layer & scene_layer);
if(!hide) {
progress.set_sync_status("Synchronizing object", (*b_ob).name());
progress.set_sync_status("Synchronizing object", b_ob.name());
if(b_ob->is_duplicator() && !object_render_hide_duplis(*b_ob)) {
if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) {
/* dupli objects */
b_ob->dupli_list_create(b_scene, dupli_settings);
b_ob.dupli_list_create(b_scene, dupli_settings);
BL::Object::dupli_list_iterator b_dup;
for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) {
for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) {
Transform tfm = get_transform(b_dup->matrix());
BL::Object b_dup_ob = b_dup->object();
bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render();
@ -493,27 +494,27 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, float motion_time)
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id();
/* sync object and mesh or light data */
Object *object = sync_object(*b_ob, persistent_id.data, *b_dup, tfm, ob_layer, motion_time, hide_tris);
Object *object = sync_object(b_ob, persistent_id.data, *b_dup, tfm, ob_layer, motion_time, hide_tris);
/* sync possible particle data, note particle_id
* starts counting at 1, first is dummy particle */
if(!motion && object) {
sync_dupli_particle(*b_ob, *b_dup, object);
sync_dupli_particle(b_ob, *b_dup, object);
}
}
}
b_ob->dupli_list_clear();
b_ob.dupli_list_clear();
}
/* test if object needs to be hidden */
bool hide_tris;
if(!object_render_hide(*b_ob, true, true, hide_tris)) {
if(!object_render_hide(b_ob, true, true, hide_tris)) {
/* object itself */
Transform tfm = get_transform(b_ob->matrix_world());
sync_object(*b_ob, NULL, PointerRNA_NULL, tfm, ob_layer, motion_time, hide_tris);
Transform tfm = get_transform(b_ob.matrix_world());
sync_object(b_ob, NULL, PointerRNA_NULL, tfm, ob_layer, motion_time, hide_tris);
}
}