Cleanup: spelling fix in comment
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@ -3972,7 +3972,7 @@ int BKE_object_is_modified(Scene *scene, Object *ob)
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* This makes it possible to give some degree of false-positives here,
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* but it's currently an acceptable tradeoff between complexity and check
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* speed. In combination with checks of modifier stack and real life usage
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* percentage of false-positives shouldn't be that height.
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* percentage of false-positives shouldn't be that high.
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*/
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bool BKE_object_moves_in_time(const Object *object, bool recurse_parent)
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{
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