Cleanup: spelling in comments

This commit is contained in:
Campbell Barton 2022-09-13 13:24:44 +10:00
parent c05ff54795
commit 1a08a26388
7 changed files with 19 additions and 20 deletions

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@ -371,7 +371,7 @@ ccl_device void bsdf_microfacet_multi_ggx_blur(ccl_private ShaderClosure *sc, fl
/* === Closure implementations === */
/* Multiscattering GGX Glossy closure */
/* Multi-scattering GGX Glossy closure */
ccl_device int bsdf_microfacet_multi_ggx_common_setup(ccl_private MicrofacetBsdf *bsdf)
{
@ -546,7 +546,7 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
return LABEL_REFLECT | LABEL_GLOSSY;
}
/* Multiscattering GGX Glass closure */
/* Multi-scattering GGX Glass closure */
ccl_device int bsdf_microfacet_multi_ggx_glass_setup(ccl_private MicrofacetBsdf *bsdf)
{

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@ -397,7 +397,7 @@ ccl_device void osl_closure_microfacet_ggx_aniso_fresnel_setup(
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
/* Multiscattering GGX closures */
/* Multi-scattering GGX closures */
ccl_device void osl_closure_microfacet_multi_ggx_setup(
KernelGlobals kg,
@ -522,7 +522,7 @@ ccl_device void osl_closure_microfacet_multi_ggx_aniso_setup(
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
/* Multiscattering GGX closures with Fresnel */
/* Multi-scattering GGX closures with Fresnel */
ccl_device void osl_closure_microfacet_multi_ggx_fresnel_setup(
KernelGlobals kg,

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@ -718,7 +718,7 @@ void BKE_sculpt_sync_face_sets_visibility_to_grids(struct Mesh *mesh,
struct SubdivCCG *subdiv_ccg);
/**
* If a face set layer exists, initialize its visiblity (sign) from the mesh's hidden values.
* If a face set layer exists, initialize its visibility (sign) from the mesh's hidden values.
*/
void BKE_sculpt_face_sets_update_from_base_mesh_visibility(struct Mesh *mesh);

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@ -1714,9 +1714,9 @@ static int gpencil_strokes_paste_exec(bContext *C, wmOperator *op)
}
}
/* Ensure we have a frame to draw into
/* Ensure we have a frame to draw into.
* NOTE: Since this is an op which creates strokes,
* we resuse active frame or add a new frame if one
* we reuse active frame or add a new frame if one
* doesn't exist already depending on REC button status.
*/
if (IS_AUTOKEY_ON(scene) || (gpl->actframe == NULL)) {

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@ -56,16 +56,16 @@ struct MTLMaterial {
std::string name;
/* Always check for negative values while importing or exporting. Use defaults if
* any value is negative. */
float spec_exponent{-1.0f}; /* Ns */
float3 ambient_color{-1.0f}; /* Ka */
float3 color{-1.0f}; /* Kd */
float3 spec_color{-1.0f}; /* Ks */
float3 emission_color{-1.0f}; /* Ke */
float ior{-1.0f}; /* Ni */
float alpha{-1.0f}; /* d */
float spec_exponent{-1.0f}; /* `Ns` */
float3 ambient_color{-1.0f}; /* `Ka` */
float3 color{-1.0f}; /* `Kd` */
float3 spec_color{-1.0f}; /* `Ks` */
float3 emission_color{-1.0f}; /* `Ke` */
float ior{-1.0f}; /* `Ni` */
float alpha{-1.0f}; /* `d` */
int illum_mode{-1};
MTLTexMap texture_maps[(int)MTLTexMapType::Count];
/* Only used for Normal Map node: "map_Bump". */
/* Only used for Normal Map node: `map_Bump`. */
float normal_strength{-1.0f};
};

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@ -257,7 +257,7 @@ static void set_bsdf_socket_values(bNode *bsdf, Material *mat, const MTLMaterial
float clamped_ns = std::max(0.0f, std::min(1000.0f, mtl_mat.spec_exponent));
roughness = 1.0f - sqrt(clamped_ns / 1000.0f);
}
/* Metallic: average of Ka components. */
/* Metallic: average of `Ka` components. */
float metallic = (mtl_mat.ambient_color[0] + mtl_mat.ambient_color[1] +
mtl_mat.ambient_color[2]) /
3;

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@ -286,12 +286,11 @@ int main(int argc,
_putenv_s("OMP_WAIT_POLICY", "PASSIVE");
# endif
/* Win32 Unicode Arguments. */
/* NOTE: cannot use `guardedalloc` allocation here, as it's not yet initialized
* (it depends on the arguments passed in, which is what we're getting here!)
*/
# ifdef USE_WIN32_UNICODE_ARGS
/* Win32 Unicode Arguments. */
{
/* NOTE: Can't use `guardedalloc` allocation here, as it's not yet initialized
* (it depends on the arguments passed in, which is what we're getting here!) */
wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
argv = malloc(argc * sizeof(char *));
for (argv_num = 0; argv_num < argc; argv_num++) {