Add sanity NULL checks when loading sound sequences
Would cause crashes in files that had lingering invalid sound sequences around. For example our tests/render/volume/fire.blend test file.
This commit is contained in:
parent
e97a2c228e
commit
1a4122d441
Notes:
blender-bot
2023-02-14 10:11:54 +01:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
|
@ -703,7 +703,7 @@ void *BKE_sound_scene_add_scene_sound(
|
|||
Scene *scene, Sequence *sequence, int startframe, int endframe, int frameskip)
|
||||
{
|
||||
sound_verify_evaluated_id(&scene->id);
|
||||
if (sequence->scene && scene != sequence->scene) {
|
||||
if (sequence->scene && scene != sequence->scene && sequence->sound) {
|
||||
const double fps = FPS;
|
||||
return AUD_Sequence_add(scene->sound_scene,
|
||||
sequence->scene->sound_scene,
|
||||
|
@ -775,7 +775,7 @@ void BKE_sound_move_scene_sound(
|
|||
void BKE_sound_move_scene_sound_defaults(Scene *scene, Sequence *sequence)
|
||||
{
|
||||
sound_verify_evaluated_id(&scene->id);
|
||||
if (sequence->scene_sound) {
|
||||
if (sequence->scene_sound && sequence->sound) {
|
||||
BKE_sound_move_scene_sound(scene,
|
||||
sequence->scene_sound,
|
||||
sequence->startdisp,
|
||||
|
|
Loading…
Reference in New Issue