Add sanity NULL checks when loading sound sequences

Would cause crashes in files that had lingering invalid sound sequences around.
For example our tests/render/volume/fire.blend test file.
This commit is contained in:
Sebastian Parborg 2021-08-16 16:50:54 +02:00 committed by Jeroen Bakker
parent e97a2c228e
commit 1a4122d441
Notes: blender-bot 2023-02-14 10:11:54 +01:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
1 changed files with 2 additions and 2 deletions

View File

@ -703,7 +703,7 @@ void *BKE_sound_scene_add_scene_sound(
Scene *scene, Sequence *sequence, int startframe, int endframe, int frameskip)
{
sound_verify_evaluated_id(&scene->id);
if (sequence->scene && scene != sequence->scene) {
if (sequence->scene && scene != sequence->scene && sequence->sound) {
const double fps = FPS;
return AUD_Sequence_add(scene->sound_scene,
sequence->scene->sound_scene,
@ -775,7 +775,7 @@ void BKE_sound_move_scene_sound(
void BKE_sound_move_scene_sound_defaults(Scene *scene, Sequence *sequence)
{
sound_verify_evaluated_id(&scene->id);
if (sequence->scene_sound) {
if (sequence->scene_sound && sequence->sound) {
BKE_sound_move_scene_sound(scene,
sequence->scene_sound,
sequence->startdisp,