Fix T81126: Assert going to Texture Paint workspace without a UVMap

Assert happened as it could not create uv batches without an UVMap.
Solution is to only request those batches when the UVMaps are available.
This commit is contained in:
Jeroen Bakker 2020-09-25 11:27:34 +02:00
parent c67873e49b
commit 1a64f97b9e
Notes: blender-bot 2023-02-14 10:11:54 +01:00
Referenced by issue #81161, Scene "bread crumbs" in the middle of the panels when opening old files
Referenced by issue #81126, Assert going to Texture Paint workspace without a UVMap
1 changed files with 10 additions and 6 deletions

View File

@ -24,6 +24,7 @@
#include "draw_cache_impl.h"
#include "draw_manager_text.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
#include "DNA_mesh_types.h"
@ -286,12 +287,18 @@ void OVERLAY_edit_uv_cache_populate(OVERLAY_Data *vedata, Object *ob)
OVERLAY_StorageList *stl = vedata->stl;
OVERLAY_PrivateData *pd = stl->pd;
GPUBatch *geom;
const bool is_edit_object = DRW_object_is_in_edit_mode(ob);
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_edit_object = DRW_object_is_in_edit_mode(ob);
Mesh *me = (Mesh *)ob->data;
const bool has_active_object_uvmap = CustomData_get_active_layer(&me->ldata, CD_MLOOPUV) != -1;
const bool has_active_edit_uvmap = is_edit_object &&
(CustomData_get_active_layer(&me->edit_mesh->bm->ldata,
CD_MLOOPUV) != -1);
const bool draw_shadows = (draw_ctx->object_mode != OB_MODE_OBJECT) &&
(ob->mode == draw_ctx->object_mode);
if (is_edit_object) {
if (has_active_edit_uvmap) {
if (pd->edit_uv.do_uv_overlay) {
geom = DRW_mesh_batch_cache_get_edituv_edges(ob->data);
if (geom) {
@ -316,8 +323,6 @@ void OVERLAY_edit_uv_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
if (pd->edit_uv.do_uv_stretching_overlay) {
Mesh *me = ob->data;
if (pd->edit_uv.draw_type == SI_UVDT_STRETCH_ANGLE) {
geom = DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(me);
}
@ -328,14 +333,13 @@ void OVERLAY_edit_uv_cache_populate(OVERLAY_Data *vedata, Object *ob)
geom = DRW_mesh_batch_cache_get_edituv_faces_stretch_area(
me, &totals->total_area, &totals->total_area_uv);
}
if (geom) {
DRW_shgroup_call_obmat(pd->edit_uv_stretching_grp, geom, NULL);
}
}
}
if (draw_shadows) {
if (draw_shadows && (has_active_object_uvmap || has_active_edit_uvmap)) {
if (pd->edit_uv.do_uv_shadow_overlay) {
geom = DRW_mesh_batch_cache_get_uv_edges(ob->data);
if (geom) {