Fix T88478: Fallback to dolly not working when moving the camera in camera view

This fallback is an old hack.

It is difficult to have an orientation convention when several random
factors determine which one should be used.

In this case, to "fix" the problem, a new behavior had to be implemented.
Now the redo when moving the camera in `Camera View` has the default
orientation as `View`.
This commit is contained in:
Germano Cavalcante 2021-05-24 12:05:59 -03:00
parent 2265104f0b
commit 1a69d491e5
Notes: blender-bot 2023-02-14 10:11:54 +01:00
Referenced by issue #88478, Camera zoom not working with G+MMB
Referenced by issue #87513, Regression: View jump randomly when zoom in and out with AutoDepth
1 changed files with 2 additions and 1 deletions

View File

@ -471,6 +471,7 @@ void initTranslation(TransInfo *t)
t->num.unit_type[2] = B_UNIT_NONE;
}
transform_mode_default_modal_orientation_set(t, V3D_ORIENT_GLOBAL);
transform_mode_default_modal_orientation_set(
t, (t->options & CTX_CAMERA) ? V3D_ORIENT_VIEW : V3D_ORIENT_GLOBAL);
}
/** \} */