Transform: reverse absolute, ratio vertical motion

This only impacts push-pull & shrink-fatten.

Flipping this matches zoom where moving the mouse cursor up
increases the zoom-level.

Previous behavior felt unnatural when adding gizmos to these tools.
This commit is contained in:
Campbell Barton 2019-10-24 17:54:01 +11:00
parent 9be3ef6c72
commit 1afdea624c
Notes: blender-bot 2023-02-14 10:11:54 +01:00
Referenced by issue #71974, Extrude Along Normals - Shrink/Fatten mouse direction got inverted
1 changed files with 4 additions and 2 deletions

View File

@ -115,7 +115,8 @@ static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const double mval[2
{
const int winy = t->ar ? t->ar->winy : 1;
output[0] = ((mval[1] - mi->imval[1]) / winy) * 2.0f;
/* Flip so dragging up increases (matching viewport zoom). */
output[0] = ((mval[1] - mi->imval[1]) / winy) * -2.0f;
}
static void InputVerticalAbsolute(TransInfo *t,
@ -128,7 +129,8 @@ static void InputVerticalAbsolute(TransInfo *t,
InputVector(t, mi, mval, vec);
project_v3_v3v3(vec, vec, t->viewinv[1]);
output[0] = dot_v3v3(t->viewinv[1], vec) * 2.0f;
/* Flip so dragging up increases (matching viewport zoom). */
output[0] = dot_v3v3(t->viewinv[1], vec) * -2.0f;
}
void setCustomPoints(TransInfo *UNUSED(t),