use another identifier for bundled asset lib

This commit is contained in:
Jacques Lucke 2023-01-24 18:56:27 +01:00
parent f506e891f2
commit 1b11d52a81
1 changed files with 2 additions and 2 deletions

View File

@ -85,11 +85,11 @@ typedef struct AssetMetaData {
} AssetMetaData;
typedef enum eAssetLibraryType {
/* For the future. Display assets bundled with Blender by default. */
ASSET_LIBRARY_BUNDLED = 0,
/** Display assets from the current session (current "Main"). */
ASSET_LIBRARY_LOCAL = 1,
ASSET_LIBRARY_ALL = 2,
/* Display assets bundled with Blender by default. */
ASSET_LIBRARY_BUNDLED = 3,
/** Display assets from custom asset libraries, as defined in the preferences
* (#bUserAssetLibrary). The name will be taken from #FileSelectParams.asset_library_ref.idname