use another identifier for bundled asset lib
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@ -85,11 +85,11 @@ typedef struct AssetMetaData {
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} AssetMetaData;
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typedef enum eAssetLibraryType {
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/* For the future. Display assets bundled with Blender by default. */
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ASSET_LIBRARY_BUNDLED = 0,
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/** Display assets from the current session (current "Main"). */
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ASSET_LIBRARY_LOCAL = 1,
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ASSET_LIBRARY_ALL = 2,
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/* Display assets bundled with Blender by default. */
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ASSET_LIBRARY_BUNDLED = 3,
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/** Display assets from custom asset libraries, as defined in the preferences
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* (#bUserAssetLibrary). The name will be taken from #FileSelectParams.asset_library_ref.idname
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