Fix normal smoothing for light positioning gizmo
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@ -1893,9 +1893,9 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
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normal_found = true;
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/* cheap attempt to smooth normals out a bit! */
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const uint ofs = 2;
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for (uint x = -ofs; x <= ofs; x += ofs / 2) {
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for (uint y = -ofs; y <= ofs; y += ofs / 2) {
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const int ofs = 2;
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for (int x = -ofs; x <= ofs; x += ofs / 2) {
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for (int y = -ofs; y <= ofs; y += ofs / 2) {
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if (x != 0 && y != 0) {
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int mval_ofs[2] = {event->mval[0] + x, event->mval[1] + y};
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float n[3];
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