Fix normal smoothing for light positioning gizmo

This commit is contained in:
Campbell Barton 2020-04-17 19:17:00 +10:00
parent b6279b7415
commit 1b7ceb0aff
1 changed files with 3 additions and 3 deletions

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@ -1893,9 +1893,9 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
normal_found = true;
/* cheap attempt to smooth normals out a bit! */
const uint ofs = 2;
for (uint x = -ofs; x <= ofs; x += ofs / 2) {
for (uint y = -ofs; y <= ofs; y += ofs / 2) {
const int ofs = 2;
for (int x = -ofs; x <= ofs; x += ofs / 2) {
for (int y = -ofs; y <= ofs; y += ofs / 2) {
if (x != 0 && y != 0) {
int mval_ofs[2] = {event->mval[0] + x, event->mval[1] + y};
float n[3];