Cleanup: clang-format
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@ -800,7 +800,8 @@ bool UI_context_copy_to_selected_list(bContext *C,
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*r_lb = CTX_data_collection_get(C, "selected_editable_fcurves");
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}
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else if (RNA_struct_is_a(ptr->type, &RNA_Constraint) &&
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(path_from_bone = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_PoseBone)) != NULL) {
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(path_from_bone = RNA_path_resolve_from_type_to_property(ptr, prop, &RNA_PoseBone)) !=
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NULL) {
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*r_lb = CTX_data_collection_get(C, "selected_pose_bones");
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*r_path = path_from_bone;
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}
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@ -30,20 +30,21 @@ const vec2 offsets16[16] = vec2[16](vec2(-1.5, 1.5),
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vec2(1.5, -1.5));
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//#define GPU_NEAREST
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#define sample_glyph_offset(texel, ofs) texture_1D_custom_bilinear_filter(texCoord_interp + ofs * texel)
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#define sample_glyph_offset(texel, ofs) \
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texture_1D_custom_bilinear_filter(texCoord_interp + ofs * texel)
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float texel_fetch(int index)
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{
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int size_x = textureSize(glyph, 0).r;
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if (index >= size_x) {
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return texelFetch(glyph, ivec2(index % size_x, index / size_x), 0).r;
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}
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return texelFetch(glyph, ivec2(index, 0), 0).r;
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int size_x = textureSize(glyph, 0).r;
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if (index >= size_x) {
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return texelFetch(glyph, ivec2(index % size_x, index / size_x), 0).r;
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}
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return texelFetch(glyph, ivec2(index, 0), 0).r;
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}
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bool is_inside_box(ivec2 v)
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{
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return all(greaterThanEqual(v, ivec2(0))) && all(lessThan(v, glyph_dim));
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return all(greaterThanEqual(v, ivec2(0))) && all(lessThan(v, glyph_dim));
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}
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float texture_1D_custom_bilinear_filter(vec2 uv)
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@ -60,7 +61,7 @@ float texture_1D_custom_bilinear_filter(vec2 uv)
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#ifdef GPU_NEAREST
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return tl;
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#else //GPU_LINEAR
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#else // GPU_LINEAR
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int offset_x = 1;
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int offset_y = glyph_dim.x;
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@ -131,11 +131,7 @@ const EnumPropertyItem rna_enum_vector_rotate_type_items[] = {
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{NODE_VECTOR_ROTATE_TYPE_AXIS_X, "X_AXIS", 0, "X Axis", "Rotate a point using X axis"},
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{NODE_VECTOR_ROTATE_TYPE_AXIS_Y, "Y_AXIS", 0, "Y Axis", "Rotate a point using Y axis"},
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{NODE_VECTOR_ROTATE_TYPE_AXIS_Z, "Z_AXIS", 0, "Z Axis", "Rotate a point using Z axis"},
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{NODE_VECTOR_ROTATE_TYPE_EULER_XYZ,
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"EULER_XYZ",
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0,
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"Euler",
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"Rotate a point using XYZ order"},
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{NODE_VECTOR_ROTATE_TYPE_EULER_XYZ, "EULER_XYZ", 0, "Euler", "Rotate a point using XYZ order"},
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{0, NULL, 0, NULL, NULL},
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};
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