Cleanup: spelling

This commit is contained in:
Campbell Barton 2021-04-01 22:20:53 +11:00
parent 2a5c0c3491
commit 1bdceb813c
6 changed files with 21 additions and 19 deletions

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@ -151,8 +151,8 @@ ccl_device float light_spread_attenuation(const float3 D,
const float tan_spread,
const float normalize_spread)
{
/* Model a softbox grid, computing the ratio of light not hidden by the
* slats of the grid at a given angle. (seee D10594). */
/* Model a soft-box grid, computing the ratio of light not hidden by the
* slats of the grid at a given angle. (see D10594). */
const float cos_a = -dot(D, lightNg);
const float sin_a = safe_sqrtf(1.0f - sqr(cos_a));
const float tan_a = sin_a / cos_a;

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@ -17,13 +17,13 @@
/** \file
* \ingroup bli
*
* Common implementation of linked-list a non-recursive mergesort.
* Common implementation of linked-list a non-recursive merge-sort.
*
* Originally from Mono's eglib, adapted for portable inclusion.
* Originally from Mono's `eglib`, adapted for portable inclusion.
* This file is to be directly included in C-source,
* with defines to control its use.
*
* This code requires a typedef named `SORT_IMPL_LINKTYPE` for the list node.
* This code requires a `typedef` named `SORT_IMPL_LINKTYPE` for the list node.
* It is assumed that the list type is the type of a pointer to a list
* node, and that the node has a field named 'next' that implements to
* the linked list. No additional invariant is maintained

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@ -1121,7 +1121,7 @@ static float voronoi_CrS(float x, float y, float z)
/** \name Cell-Noise Implementation
* \{ */
/* returns unsigned cellnoise */
/** Returns unsigned cell-noise. */
static float BLI_cellNoiseU(float x, float y, float z)
{
/* avoid precision issues on unit coordinates */
@ -1166,7 +1166,9 @@ void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
/** \name Public API's
* \{ */
/* newnoise: generic noise function for use with different noisebases */
/**
* newnoise: generic noise function for use with different `noisebasis`.
*/
float BLI_noise_generic_noise(
float noisesize, float x, float y, float z, bool hard, int noisebasis)
{

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@ -1044,17 +1044,17 @@ bool BLI_path_abs(char *path, const char *basepath)
#else
BLI_strncpy(tmp, path, sizeof(tmp));
/* Check for loading a windows path on a posix system
* in this case, there is no use in trying C:/ since it
* will never exist on a unix os.
/* Check for loading a MS-Windows path on a POSIX system
* in this case, there is no use in trying `C:/` since it
* will never exist on a Unix system.
*
* Add a '/' prefix and lowercase the drive-letter, remove the ':'.
* C:\foo.JPG -> /c/foo.JPG */
* Add a `/` prefix and lowercase the drive-letter, remove the `:`.
* `C:\foo.JPG` -> `/c/foo.JPG` */
if (isalpha(tmp[0]) && (tmp[1] == ':') && ELEM(tmp[2], '\\', '/')) {
tmp[1] = tolower(tmp[0]); /* Replace ':' with drive-letter. */
tmp[0] = '/';
/* '\' the slash will be converted later */
/* `\` the slash will be converted later. */
}
#endif

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@ -63,12 +63,12 @@ class Node {
protected:
/**
* \brief the list of actual inputsockets \see NodeInput
* \brief the list of actual input-sockets \see NodeInput
*/
blender::Vector<NodeInput *> inputs;
/**
* \brief the list of actual outputsockets \see NodeOutput
* \brief the list of actual output-sockets \see NodeOutput
*/
blender::Vector<NodeOutput *> outputs;
@ -184,7 +184,7 @@ class Node {
protected:
/**
* \brief add an NodeInput to the collection of inputsockets
* \brief add an NodeInput to the collection of input-sockets
* \note may only be called in an constructor
* \param socket: the NodeInput to add
*/
@ -192,7 +192,7 @@ class Node {
void addInputSocket(DataType datatype, bNodeSocket *socket);
/**
* \brief add an NodeOutput to the collection of outputsockets
* \brief add an NodeOutput to the collection of output-sockets
* \note may only be called in an constructor
* \param socket: the NodeOutput to add
*/

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@ -85,8 +85,8 @@ class SocketRef : NonCopyable, NonMovable {
/* These sockets are linked when reroutes, muted links and muted nodes have been taken into
* account. */
MutableSpan<const SocketRef *> logically_linked_sockets_;
/* These are the sockets that have been skipped when searching for logicaly linked sockets. That
* includes for example the input and output socket of an intermediate reroute node. */
/* These are the sockets that have been skipped when searching for logically linked sockets.
* That includes for example the input and output socket of an intermediate reroute node. */
MutableSpan<const SocketRef *> logically_linked_skipped_sockets_;
friend NodeTreeRef;