Cleanup: update comments

Some references to argument levels were still in comments.
This commit is contained in:
Campbell Barton 2020-10-28 16:00:26 +11:00
parent a0f2866a8e
commit 1be819ea66
2 changed files with 9 additions and 5 deletions

View File

@ -411,7 +411,8 @@ int main(int argc,
G.factory_startup = true;
#endif
/* After parsing '0' level args such as `--env-*`, since they impact `BKE_appdir` behavior. */
/* After parsing #ARG_PASS_ENVIRONMENT such as `--env-*`,
* since they impact `BKE_appdir` behavior. */
BKE_appdir_init();
/* Initialize sub-systems that use `BKE_appdir.h`. */
@ -432,7 +433,7 @@ int main(int argc,
IMB_ffmpeg_init();
#endif
/* After level 1 arguments, this is so #WM_main_playanim skips #RNA_init. */
/* After #ARG_PASS_SETTINGS arguments, this is so #WM_main_playanim skips #RNA_init. */
RNA_init();
RE_engines_init();

View File

@ -38,7 +38,7 @@ void main_signal_setup_fpe(void);
#endif /* WITH_PYTHON_MODULE */
/* Shared data for argument handlers to store state in */
/** Shared data for argument handlers to store state in. */
struct ApplicationState {
struct {
bool use_crash_handler;
@ -57,10 +57,13 @@ extern struct ApplicationState app_state; /* creator.c */
* Keep in order of execution.
*/
enum {
/** Run before sub-system initialization. */
ARG_PASS_ENVIRONMENT = 1,
/** General settings parsing, also animation player. */
ARG_PASS_SETTINGS = 2,
/** Windowing & graphical settings, ignored in background mode. */
/** Windowing & graphical settings (ignored in background mode). */
ARG_PASS_SETTINGS_GUI = 3,
/** Currently use for audio devices. */
ARG_PASS_SETTINGS_FORCE = 4,
/** Actions & fall back to loading blend file. */
@ -95,4 +98,4 @@ extern char build_cflags[];
extern char build_cxxflags[];
extern char build_linkflags[];
extern char build_system[];
#endif
#endif /* BUILD_DATE */