Cleanup: minor simplification to status allocation
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@ -393,19 +393,23 @@ static void stats_object_sculpt(const Object *ob, SceneStats *stats)
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}
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/* Statistics displayed in info header. Called regularly on scene changes. */
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static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer, View3D *v3d_local)
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static void stats_update(Depsgraph *depsgraph,
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ViewLayer *view_layer,
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View3D *v3d_local,
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SceneStats *stats)
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{
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SceneStats stats = {0};
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const Object *ob = OBACT(view_layer);
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const Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
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memset(stats, 0x0, sizeof(*stats));
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if (obedit) {
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/* Edit Mode. */
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FOREACH_OBJECT_BEGIN (view_layer, ob_iter) {
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if (ob_iter->base_flag & BASE_VISIBLE_VIEWLAYER) {
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if (ob_iter->mode & OB_MODE_EDIT) {
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stats_object_edit(ob_iter, &stats);
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stats.totobjsel++;
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stats_object_edit(ob_iter, stats);
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stats->totobjsel++;
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}
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else {
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/* Skip hidden objects in local view that are not in edit-mode,
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@ -414,7 +418,7 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer, View3D *v3
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continue;
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}
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}
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stats.totobj++;
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stats->totobj++;
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}
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}
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FOREACH_OBJECT_END;
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@ -424,8 +428,8 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer, View3D *v3
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FOREACH_OBJECT_BEGIN (view_layer, ob_iter) {
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if (ob_iter->base_flag & BASE_VISIBLE_VIEWLAYER) {
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if (ob_iter->mode & OB_MODE_POSE) {
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stats_object_pose(ob_iter, &stats);
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stats.totobjsel++;
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stats_object_pose(ob_iter, stats);
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stats->totobjsel++;
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}
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else {
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/* See comment for edit-mode. */
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@ -433,7 +437,7 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer, View3D *v3
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continue;
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}
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}
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stats.totobj++;
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stats->totobj++;
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}
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}
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FOREACH_OBJECT_END;
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@ -446,32 +450,18 @@ static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer, View3D *v3
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}
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else {
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/* When dynamic topology is not enabled both sculpt stats and scene stats are collected. */
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stats_object_sculpt(ob, &stats);
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stats_object_sculpt(ob, stats);
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}
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}
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else {
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/* Objects. */
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GSet *objects_gset = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
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DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob_iter) {
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stats_object(ob_iter, v3d_local, &stats, objects_gset);
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stats_object(ob_iter, v3d_local, stats, objects_gset);
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}
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DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END;
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BLI_gset_free(objects_gset, NULL);
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}
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if (v3d_local) {
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BLI_assert(v3d_local->localvd != NULL);
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if (v3d_local->runtime.local_stats == NULL) {
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v3d_local->runtime.local_stats = MEM_mallocN(sizeof(SceneStats), "LocalStats");
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}
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*v3d_local->runtime.local_stats = stats;
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}
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else {
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if (!view_layer->stats) {
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view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
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}
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*view_layer->stats = stats;
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}
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}
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void ED_info_stats_clear(wmWindowManager *wm, ViewLayer *view_layer)
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@ -510,7 +500,8 @@ static bool format_stats(
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return false;
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}
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Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
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stats_update(depsgraph, view_layer, v3d_local);
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*stats_p = MEM_mallocN(sizeof(SceneStats), __func__);
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stats_update(depsgraph, view_layer, v3d_local, *stats_p);
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}
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SceneStats *stats = *stats_p;
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