DRW: Add 3D texture support.

This commit is contained in:
Clément Foucault 2017-10-24 02:03:58 +02:00
parent 660eea8cf4
commit 1c0c63ce5b
2 changed files with 16 additions and 0 deletions

View File

@ -190,6 +190,8 @@ struct GPUTexture *DRW_texture_create_2D(
int w, int h, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_2D_array(
int w, int h, int d, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_3D(
int w, int h, int d, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_cube(
int w, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels);
void DRW_texture_generate_mipmaps(struct GPUTexture *tex);

View File

@ -500,6 +500,20 @@ GPUTexture *DRW_texture_create_2D_array(
return tex;
}
GPUTexture *DRW_texture_create_3D(
int w, int h, int d, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex;
GPUTextureFormat data_type;
int channels;
drw_texture_get_format(format, &data_type, &channels);
tex = GPU_texture_create_3D_custom(w, h, d, channels, data_type, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_cube(int w, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex;