UI: Use Consistent name for select mirror
This commit cleans up the RNA names of select mirror operators so that they are all "Select mirror". This makes the select menu in edit/pose mode consistent regardless of object type. Differential Revision: https://developer.blender.org/D7356
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@ -1366,7 +1366,7 @@ class VIEW3D_MT_select_object(Menu):
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layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type")
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layout.operator("object.select_camera", text="Select Active Camera")
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layout.operator("object.select_mirror", text="Mirror Selection")
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layout.operator("object.select_mirror")
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layout.operator("object.select_random", text="Select Random")
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layout.separator()
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@ -1424,7 +1424,7 @@ class VIEW3D_MT_select_pose(Menu):
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layout.separator()
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layout.operator("pose.select_mirror", text="Flip Active")
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layout.operator("pose.select_mirror")
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layout.separator()
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@ -1597,7 +1597,7 @@ class VIEW3D_MT_select_edit_mesh(Menu):
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layout.separator()
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layout.operator("mesh.select_axis", text="Side of Active")
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layout.operator("mesh.select_mirror", text="Mirror Selection")
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layout.operator("mesh.select_mirror")
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class VIEW3D_MT_select_edit_curve(Menu):
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@ -1784,7 +1784,7 @@ class VIEW3D_MT_select_edit_armature(Menu):
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layout.separator()
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layout.operator("armature.select_mirror", text="Mirror").extend = False
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layout.operator("armature.select_mirror")
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layout.separator()
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@ -2141,7 +2141,7 @@ static int armature_select_mirror_exec(bContext *C, wmOperator *op)
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void ARMATURE_OT_select_mirror(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Flip Active/Selected Bone";
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ot->name = "Select Mirror";
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ot->idname = "ARMATURE_OT_select_mirror";
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ot->description = "Mirror the bone selection";
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@ -1284,7 +1284,7 @@ static int pose_select_mirror_exec(bContext *C, wmOperator *op)
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void POSE_OT_select_mirror(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Flip Active/Selected Bone";
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ot->name = "Select Mirror";
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ot->idname = "POSE_OT_select_mirror";
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ot->description = "Mirror the bone selection";
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