Cleanup: Fix "unused m_system" warnings
The dummy `m_system` variable is not needed in the GHOST_NULL classes
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a078262804
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@ -14,7 +14,7 @@ class GHOST_SystemHeadless;
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class GHOST_DisplayManagerNULL : public GHOST_DisplayManager {
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public:
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GHOST_DisplayManagerNULL(GHOST_SystemHeadless *system) : GHOST_DisplayManager(), m_system(system)
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GHOST_DisplayManagerNULL() : GHOST_DisplayManager()
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{ /* nop */
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}
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GHOST_TSuccess getNumDisplays(uint8_t & /*numDisplays*/) const override
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@ -42,7 +42,4 @@ class GHOST_DisplayManagerNULL : public GHOST_DisplayManager {
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{
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return GHOST_kSuccess;
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}
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private:
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GHOST_SystemHeadless *m_system;
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};
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@ -126,7 +126,7 @@ class GHOST_SystemHeadless : public GHOST_System {
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GHOST_TSuccess success = GHOST_System::init();
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if (success) {
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m_displayManager = new GHOST_DisplayManagerNULL(this);
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m_displayManager = new GHOST_DisplayManagerNULL();
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if (m_displayManager) {
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return GHOST_kSuccess;
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@ -148,8 +148,7 @@ class GHOST_SystemHeadless : public GHOST_System {
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const bool /*is_dialog*/,
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const GHOST_IWindow *parentWindow) override
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{
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return new GHOST_WindowNULL(this,
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title,
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return new GHOST_WindowNULL(title,
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left,
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top,
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width,
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@ -20,8 +20,7 @@ class GHOST_WindowNULL : public GHOST_Window {
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return GHOST_kSuccess;
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}
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GHOST_WindowNULL(GHOST_SystemHeadless *system,
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const char *title,
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GHOST_WindowNULL(const char *title,
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int32_t /*left*/,
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int32_t /*top*/,
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uint32_t width,
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@ -30,7 +29,7 @@ class GHOST_WindowNULL : public GHOST_Window {
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const GHOST_IWindow * /*parentWindow*/,
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GHOST_TDrawingContextType /*type*/,
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const bool stereoVisual)
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: GHOST_Window(width, height, state, stereoVisual, false), m_system(system)
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: GHOST_Window(width, height, state, stereoVisual, false)
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{
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setTitle(title);
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}
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@ -144,8 +143,6 @@ class GHOST_WindowNULL : public GHOST_Window {
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}
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private:
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GHOST_SystemHeadless *m_system;
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/**
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* \param type: The type of rendering context create.
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* \return Indication of success.
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