Fix T80768: Subdivision Surface modifier uses viewport subdivision settings when rendering in edit mode
Being in render 'context'was not taken into account in code evaluating modifiers for meshes in Edit mode. Reviewed By: #modeling, mont29 Differential Revision: https://developer.blender.org/D9217
This commit is contained in:
parent
7b951ba5c3
commit
1cc3abca70
Notes:
blender-bot
2023-02-14 01:52:41 +01:00
Referenced by issue #80768, Subdivision Surface modifier uses viewport subdivision settings when rendering in edit mode
|
@ -1488,8 +1488,10 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
|
|||
/* Modifier evaluation modes. */
|
||||
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
|
||||
|
||||
const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
|
||||
/* Modifier evaluation contexts for different types of modifiers. */
|
||||
const ModifierEvalContext mectx = {depsgraph, ob, MOD_APPLY_USECACHE};
|
||||
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : 0;
|
||||
const ModifierEvalContext mectx = {depsgraph, ob, MOD_APPLY_USECACHE | apply_render};
|
||||
const ModifierEvalContext mectx_orco = {depsgraph, ob, MOD_APPLY_ORCO};
|
||||
|
||||
/* Get effective list of modifiers to execute. Some effects like shape keys
|
||||
|
|
Loading…
Reference in New Issue