Cleanup: use win_to_3d_on_plane for curve drawing
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@ -194,12 +194,7 @@ static bool stroke_elem_project(
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/* project to 'location_world' */
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if (cdd->project.use_plane) {
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/* get the view vector to 'location' */
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float ray_origin[3], ray_direction[3];
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ED_view3d_win_to_ray(ar, mval_fl, ray_origin, ray_direction);
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float lambda;
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if (isect_ray_plane_v3(ray_origin, ray_direction, cdd->project.plane, &lambda, true)) {
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madd_v3_v3v3fl(r_location_world, ray_origin, ray_direction, lambda);
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if (ED_view3d_win_to_3d_on_plane(ar, cdd->project.plane, mval_fl, true, r_location_world)) {
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if (r_normal_world) {
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zero_v3(r_normal_world);
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}
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