Merge branch 'master' into blender2.8
This commit is contained in:
commit
1d0077649d
|
@ -650,9 +650,9 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
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/* we need to find the active island here */
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if (do_island_optimization) {
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UvElement *element;
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NearestHit hit;
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UvNearestHit hit = UV_NEAREST_HIT_INIT;
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Image *ima = CTX_data_edit_image(C);
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uv_find_nearest_vert(scene, ima, obedit, em, co, NULL, &hit);
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uv_find_nearest_vert(scene, ima, obedit, co, 0.0f, &hit);
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element = BM_uv_element_get(data->elementMap, hit.efa, hit.l);
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island_index = element->island;
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@ -50,19 +50,30 @@ void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_off
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/* find nearest */
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typedef struct NearestHit {
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typedef struct UvNearestHit {
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/** Always set if we have a hit. */
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struct BMFace *efa;
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struct BMLoop *l;
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struct MLoopUV *luv, *luv_next;
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int lindex; /* index of loop within face */
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} NearestHit;
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/** Index of loop within face. */
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int lindex;
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/** Needs to be set before calling nearest functions. */
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float dist_sq;
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} UvNearestHit;
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void uv_find_nearest_vert(
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struct Scene *scene, struct Image *ima, struct Object *obedit, struct BMEditMesh *em,
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const float co[2], const float penalty[2], struct NearestHit *hit);
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void uv_find_nearest_edge(
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struct Scene *scene, struct Image *ima, struct Object *obedit, struct BMEditMesh *em,
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const float co[2], struct NearestHit *hit);
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#define UV_NEAREST_HIT_INIT { .dist_sq = FLT_MAX, }
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bool uv_find_nearest_vert(
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struct Scene *scene, struct Image *ima, struct Object *obedit,
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const float co[2], const float penalty_dist, struct UvNearestHit *hit_final);
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bool uv_find_nearest_edge(
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struct Scene *scene, struct Image *ima, struct Object *obedit,
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const float co[2], struct UvNearestHit *hit_final);
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bool uv_find_nearest_face(
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struct Scene *scene, struct Image *ima, struct Object *obedit,
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const float co[2], struct UvNearestHit *hit_final);
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/* utility tool functions */
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@ -707,76 +707,89 @@ bool ED_uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2], c
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/************************** find nearest ****************************/
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void uv_find_nearest_edge(Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, const float co[2], NearestHit *hit)
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bool uv_find_nearest_edge(
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Scene *scene, Image *ima, Object *obedit, const float co[2],
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UvNearestHit *hit)
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{
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMFace *efa;
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BMLoop *l;
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BMIter iter, liter;
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MLoopUV *luv, *luv_next;
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float mindist_squared, dist_squared;
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int i;
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bool found = false;
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const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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mindist_squared = 1e10f;
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memset(hit, 0, sizeof(*hit));
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BM_mesh_elem_index_ensure(em->bm, BM_VERT);
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
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continue;
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}
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BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
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luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
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dist_squared = dist_squared_to_line_segment_v2(co, luv->uv, luv_next->uv);
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const float dist_test_sq = dist_squared_to_line_segment_v2(co, luv->uv, luv_next->uv);
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if (dist_squared < mindist_squared) {
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if (dist_test_sq < hit->dist_sq) {
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hit->efa = efa;
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hit->l = l;
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hit->luv = luv;
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hit->luv_next = luv_next;
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hit->lindex = i;
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mindist_squared = dist_squared;
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hit->dist_sq = dist_test_sq;
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found = true;
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}
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}
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}
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return found;
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}
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static void uv_find_nearest_face(
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Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, const float co[2], NearestHit *hit)
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bool uv_find_nearest_face(
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Scene *scene, Image *ima, Object *obedit, const float co[2],
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UvNearestHit *hit_final)
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{
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BMFace *efa;
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BMIter iter;
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float mindist, dist, cent[2];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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bool found = false;
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const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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mindist = 1e10f;
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memset(hit, 0, sizeof(*hit));
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/* this will fill in hit.vert1 and hit.vert2 */
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float dist_sq_init = hit_final->dist_sq;
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UvNearestHit hit = *hit_final;
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if (uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
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hit.dist_sq = dist_sq_init;
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hit.l = NULL;
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hit.luv = hit.luv_next = NULL;
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/*this will fill in hit.vert1 and hit.vert2*/
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uv_find_nearest_edge(scene, ima, obedit, em, co, hit);
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hit->l = NULL;
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hit->luv = hit->luv_next = NULL;
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BMIter iter;
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BMFace *efa;
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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continue;
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
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continue;
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}
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uv_poly_center(efa, cent, cd_loop_uv_offset);
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float cent[2];
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uv_poly_center(efa, cent, cd_loop_uv_offset);
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dist = len_manhattan_v2v2(co, cent);
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const float dist_test_sq = len_squared_v2v2(co, cent);
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if (dist < mindist) {
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hit->efa = efa;
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mindist = dist;
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if (dist_test_sq < hit.dist_sq) {
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hit.efa = efa;
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hit.dist_sq = dist_test_sq;
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found = true;
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}
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}
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}
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if (found) {
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*hit_final = hit;
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}
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return found;
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}
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static bool uv_nearest_between(const BMLoop *l, const float co[2],
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@ -790,57 +803,73 @@ static bool uv_nearest_between(const BMLoop *l, const float co[2],
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(line_point_side_v2(uv_next, uv_curr, co) <= 0.0f));
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}
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void uv_find_nearest_vert(
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Scene *scene, Image *ima, Object *obedit, BMEditMesh *em,
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float const co[2], const float penalty[2], NearestHit *hit)
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bool uv_find_nearest_vert(
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Scene *scene, Image *ima, Object *obedit,
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float const co[2], const float penalty_dist, UvNearestHit *hit_final)
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{
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BMFace *efa;
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BMLoop *l;
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BMIter iter, liter;
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MLoopUV *luv;
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float mindist, dist;
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int i;
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bool found = false;
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const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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/* this will fill in hit.vert1 and hit.vert2 */
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float dist_sq_init = hit_final->dist_sq;
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UvNearestHit hit = *hit_final;
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if (uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
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hit.dist_sq = dist_sq_init;
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/*this will fill in hit.vert1 and hit.vert2*/
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uv_find_nearest_edge(scene, ima, obedit, em, co, hit);
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hit->l = NULL;
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hit->luv = hit->luv_next = NULL;
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hit.l = NULL;
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hit.luv = hit.luv_next = NULL;
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mindist = 1e10f;
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memset(hit, 0, sizeof(*hit));
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BM_mesh_elem_index_ensure(em->bm, BM_VERT);
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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BMFace *efa;
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BMIter iter;
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa))
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continue;
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BM_mesh_elem_index_ensure(em->bm, BM_VERT);
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BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
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luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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if (penalty && uvedit_uv_select_test(scene, l, cd_loop_uv_offset))
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dist = len_manhattan_v2v2(co, luv->uv) + len_manhattan_v2(penalty);
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else
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dist = len_manhattan_v2v2(co, luv->uv);
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const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
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if (dist <= mindist) {
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if (dist == mindist) {
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if (!uv_nearest_between(l, co, cd_loop_uv_offset)) {
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continue;
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}
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
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continue;
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}
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BMIter liter;
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BMLoop *l;
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int i;
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BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
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float dist_test_sq;
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
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if (penalty_dist != 0.0f && uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
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dist_test_sq = len_v2v2(co, luv->uv) + penalty_dist;
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dist_test_sq = SQUARE(dist_test_sq);
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}
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else {
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dist_test_sq = len_squared_v2v2(co, luv->uv);
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}
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|
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mindist = dist;
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if (dist_test_sq <= hit.dist_sq) {
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if (dist_test_sq == hit.dist_sq) {
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if (!uv_nearest_between(l, co, cd_loop_uv_offset)) {
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continue;
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}
|
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}
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hit->l = l;
|
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hit->luv = luv;
|
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hit->luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
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hit->efa = efa;
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hit->lindex = i;
|
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hit.dist_sq = dist_test_sq;
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hit.l = l;
|
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hit.luv = luv;
|
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hit.luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
|
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hit.efa = efa;
|
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hit.lindex = i;
|
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found = true;
|
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}
|
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}
|
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}
|
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}
|
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|
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if (found) {
|
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*hit_final = hit;
|
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}
|
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|
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return found;
|
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}
|
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|
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bool ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, const float co[2], float r_uv[2])
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|
@ -964,7 +993,7 @@ static bool uv_select_edgeloop_edge_tag_faces(BMEditMesh *em, UvMapVert *first1,
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}
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|
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static int uv_select_edgeloop(
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Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, NearestHit *hit,
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Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, UvNearestHit *hit,
|
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const float limit[2], const bool extend)
|
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{
|
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BMFace *efa;
|
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|
@ -1065,8 +1094,8 @@ static int uv_select_edgeloop(
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/*********************** linked select ***********************/
|
||||
|
||||
static void uv_select_linked(
|
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Scene *scene, Image *ima, Object *obedit, BMEditMesh *em,
|
||||
const float limit[2], NearestHit *hit, bool extend, bool select_faces)
|
||||
Scene *scene, Image *ima, Object *obedit, BMEditMesh *em, const float limit[2],
|
||||
UvNearestHit *hit_final, bool extend, bool select_faces)
|
||||
{
|
||||
BMFace *efa;
|
||||
BMLoop *l;
|
||||
|
@ -1096,7 +1125,8 @@ static void uv_select_linked(
|
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stack = MEM_mallocN(sizeof(*stack) * (em->bm->totface + 1), "UvLinkStack");
|
||||
flag = MEM_callocN(sizeof(*flag) * em->bm->totface, "UvLinkFlag");
|
||||
|
||||
if (!hit) {
|
||||
if (hit_final == NULL) {
|
||||
/* Use existing selection */
|
||||
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) {
|
||||
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
|
||||
if (select_faces) {
|
||||
|
@ -1124,7 +1154,7 @@ static void uv_select_linked(
|
|||
}
|
||||
else {
|
||||
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) {
|
||||
if (efa == hit->efa) {
|
||||
if (efa == hit_final->efa) {
|
||||
stack[stacksize] = a;
|
||||
stacksize++;
|
||||
flag[a] = 1;
|
||||
|
@ -1986,12 +2016,11 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
|
|||
BMLoop *l;
|
||||
BMIter iter, liter;
|
||||
MLoopUV *luv;
|
||||
NearestHit hit;
|
||||
UvNearestHit hit = UV_NEAREST_HIT_INIT;
|
||||
int i, selectmode, sticky, sync, *hitv = NULL;
|
||||
bool select = true;
|
||||
int flush = 0, hitlen = 0; /* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
|
||||
float limit[2], **hituv = NULL;
|
||||
float penalty[2];
|
||||
|
||||
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
|
||||
|
||||
|
@ -2001,8 +2030,13 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
|
|||
* shift-selecting can consider an adjacent point close enough to add to
|
||||
* the selection rather than de-selecting the closest. */
|
||||
|
||||
uvedit_pixel_to_float(sima, limit, 0.05f);
|
||||
uvedit_pixel_to_float(sima, penalty, 5.0f / (sima ? sima->zoom : 1.0f));
|
||||
float penalty_dist;
|
||||
{
|
||||
float penalty[2];
|
||||
uvedit_pixel_to_float(sima, limit, 0.05f);
|
||||
uvedit_pixel_to_float(sima, penalty, 5.0f / (sima ? sima->zoom : 1.0f));
|
||||
penalty_dist = len_v2(penalty);
|
||||
}
|
||||
|
||||
/* retrieve operation mode */
|
||||
if (ts->uv_flag & UV_SYNC_SELECTION) {
|
||||
|
@ -2026,8 +2060,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
|
|||
/* find nearest element */
|
||||
if (loop) {
|
||||
/* find edge */
|
||||
uv_find_nearest_edge(scene, ima, obedit, em, co, &hit);
|
||||
if (hit.efa == NULL) {
|
||||
if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
|
@ -2035,8 +2068,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
|
|||
}
|
||||
else if (selectmode == UV_SELECT_VERTEX) {
|
||||
/* find vertex */
|
||||
uv_find_nearest_vert(scene, ima, obedit, em, co, penalty, &hit);
|
||||
if (hit.efa == NULL) {
|
||||
if (!uv_find_nearest_vert(scene, ima, obedit, co, penalty_dist, &hit)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
|
@ -2052,8 +2084,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
|
|||
}
|
||||
else if (selectmode == UV_SELECT_EDGE) {
|
||||
/* find edge */
|
||||
uv_find_nearest_edge(scene, ima, obedit, em, co, &hit);
|
||||
if (hit.efa == NULL) {
|
||||
if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
|
@ -2071,11 +2102,10 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
|
|||
}
|
||||
else if (selectmode == UV_SELECT_FACE) {
|
||||
/* find face */
|
||||
uv_find_nearest_face(scene, ima, obedit, em, co, &hit);
|
||||
if (hit.efa == NULL) {
|
||||
if (!uv_find_nearest_face(scene, ima, obedit, co, &hit)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
|
||||
/* make active */
|
||||
BM_mesh_active_face_set(em->bm, hit.efa);
|
||||
|
||||
|
@ -2092,9 +2122,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo
|
|||
hitlen = hit.efa->len;
|
||||
}
|
||||
else if (selectmode == UV_SELECT_ISLAND) {
|
||||
uv_find_nearest_edge(scene, ima, obedit, em, co, &hit);
|
||||
|
||||
if (hit.efa == NULL) {
|
||||
if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
|
@ -2331,7 +2359,7 @@ static int uv_select_linked_internal(bContext *C, wmOperator *op, const wmEvent
|
|||
int extend;
|
||||
bool select_faces = (ts->uv_flag & UV_SYNC_SELECTION) && (ts->selectmode & SCE_SELECT_FACE);
|
||||
|
||||
NearestHit hit, *hit_p = NULL;
|
||||
UvNearestHit hit = UV_NEAREST_HIT_INIT;
|
||||
|
||||
if ((ts->uv_flag & UV_SYNC_SELECTION) && !(ts->selectmode & SCE_SELECT_FACE)) {
|
||||
BKE_report(op->reports, RPT_ERROR, "Select linked only works in face select mode when sync selection is enabled");
|
||||
|
@ -2356,11 +2384,12 @@ static int uv_select_linked_internal(bContext *C, wmOperator *op, const wmEvent
|
|||
RNA_float_get_array(op->ptr, "location", co);
|
||||
}
|
||||
|
||||
uv_find_nearest_edge(scene, ima, obedit, em, co, &hit);
|
||||
hit_p = &hit;
|
||||
if (!uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
}
|
||||
|
||||
uv_select_linked(scene, ima, obedit, em, limit, hit_p, extend, select_faces);
|
||||
uv_select_linked(scene, ima, obedit, em, limit, pick ? &hit : NULL, extend, select_faces);
|
||||
|
||||
DEG_id_tag_update(obedit->data, 0);
|
||||
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
|
||||
|
|
|
@ -2127,16 +2127,16 @@ static void stitch_select(bContext *C, Scene *scene, const wmEvent *event, Stitc
|
|||
{
|
||||
/* add uv under mouse to processed uv's */
|
||||
float co[2];
|
||||
NearestHit hit;
|
||||
UvNearestHit hit = UV_NEAREST_HIT_INIT;
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
Image *ima = CTX_data_edit_image(C);
|
||||
|
||||
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
|
||||
|
||||
if (state->mode == STITCH_VERT) {
|
||||
uv_find_nearest_vert(scene, ima, state->obedit, state->em, co, NULL, &hit);
|
||||
|
||||
if (hit.efa) {
|
||||
if (uv_find_nearest_vert(
|
||||
scene, ima, state->obedit, co, 0.0f, &hit))
|
||||
{
|
||||
/* Add vertex to selection, deselect all common uv's of vert other
|
||||
* than selected and update the preview. This behavior was decided so that
|
||||
* you can do stuff like deselect the opposite stitchable vertex and the initial still gets deselected */
|
||||
|
@ -2148,9 +2148,9 @@ static void stitch_select(bContext *C, Scene *scene, const wmEvent *event, Stitc
|
|||
}
|
||||
}
|
||||
else {
|
||||
uv_find_nearest_edge(scene, ima, state->obedit, state->em, co, &hit);
|
||||
|
||||
if (hit.efa) {
|
||||
if (uv_find_nearest_edge(
|
||||
scene, ima, state->obedit, co, &hit))
|
||||
{
|
||||
UvEdge *edge = uv_edge_get(hit.l, state);
|
||||
stitch_select_edge(edge, state, false);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue