UI: Add mirror consistently to to contextual menus
After recent changes, the mirror operators are now much nicer to execute from menus.
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@ -1918,6 +1918,7 @@ class VIEW3D_MT_object_context_menu(Menu):
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layout.separator()
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layout.menu("VIEW3D_MT_mirror")
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layout.menu("VIEW3D_MT_snap")
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layout.menu("VIEW3D_MT_object_parent")
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layout.operator_context = 'INVOKE_REGION_WIN'
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@ -2907,8 +2908,8 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
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col.separator()
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col.menu("VIEW3D_MT_mirror", text="Mirror Vertices")
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col.menu("VIEW3D_MT_snap", text="Snap Vertices")
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col.operator("transform.mirror", text="Mirror Vertices")
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col.separator()
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@ -3800,11 +3801,13 @@ class VIEW3D_MT_armature_context_menu(Menu):
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layout.operator("armature.fill")
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layout.operator("armature.switch_direction", text="Switch Direction")
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layout.separator()
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# Modify
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layout.menu("VIEW3D_MT_mirror")
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layout.menu("VIEW3D_MT_snap")
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layout.operator("armature.symmetrize")
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layout.operator("armature.switch_direction", text="Switch Direction")
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layout.menu("VIEW3D_MT_edit_armature_names")
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layout.separator()
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@ -5624,6 +5627,11 @@ class VIEW3D_MT_gpencil_edit_context_menu(Menu):
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layout.separator()
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layout.menu("VIEW3D_MT_mirror")
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layout.menu("VIEW3D_MT_snap")
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layout.separator()
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# Remove
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if is_3d_view:
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layout.menu("GPENCIL_MT_cleanup")
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