Cleanup: use doxy sections
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@ -1883,7 +1883,9 @@ bool BKE_object_obdata_is_libdata(const Object *ob)
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return (ob && ob->data && ID_IS_LINKED(ob->data));
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}
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/* *************** PROXY **************** */
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/* -------------------------------------------------------------------- */
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/** \name Object Proxy API
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* \{ */
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/* when you make proxy, ensure the exposed layers are extern */
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static void armature_set_id_extern(Object *ob)
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@ -2093,7 +2095,11 @@ void BKE_object_obdata_size_init(struct Object *ob, const float size)
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}
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}
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/* *************** CALC ****************** */
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Matrix Get/Set API
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* \{ */
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void BKE_object_scale_to_mat3(Object *ob, float mat[3][3])
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{
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@ -2586,6 +2592,12 @@ void BKE_object_get_parent_matrix(Object *ob, Object *par, float parentmat[4][4]
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Matrix Evaluation API
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* \{ */
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/**
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* \param r_originmat: Optional matrix that stores the space the object is in
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* (without its own matrix applied)
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@ -2790,6 +2802,12 @@ void BKE_object_apply_mat4(Object *ob,
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BKE_object_apply_mat4_ex(ob, mat, use_parent ? ob->parent : NULL, ob->parentinv, use_compat);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Bounding Box API
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* \{ */
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BoundBox *BKE_boundbox_alloc_unit(void)
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{
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BoundBox *bb;
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@ -2911,6 +2929,8 @@ void BKE_object_boundbox_calc_from_mesh(struct Object *ob, struct Mesh *me_eval)
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ob->runtime.bb->flag &= ~BOUNDBOX_DIRTY;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Dimension Get/Set
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*
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@ -3594,9 +3614,11 @@ void BKE_object_delete_ptcache(Object *ob, int index)
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BLI_freelinkN(&ob->pc_ids, link);
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}
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/* shape key utility function */
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/* -------------------------------------------------------------------- */
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/** \name Object Data Shape Key Insert
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* \{ */
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/************************* Mesh ************************/
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/* Mesh */
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static KeyBlock *insert_meshkey(Main *bmain, Object *ob, const char *name, const bool from_mix)
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{
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Mesh *me = ob->data;
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@ -3628,7 +3650,7 @@ static KeyBlock *insert_meshkey(Main *bmain, Object *ob, const char *name, const
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return kb;
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}
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/************************* Lattice ************************/
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/* Lattice */
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static KeyBlock *insert_lattkey(Main *bmain, Object *ob, const char *name, const bool from_mix)
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{
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Lattice *lt = ob->data;
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@ -3666,7 +3688,7 @@ static KeyBlock *insert_lattkey(Main *bmain, Object *ob, const char *name, const
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return kb;
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}
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/************************* Curve ************************/
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/* Curve */
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static KeyBlock *insert_curvekey(Main *bmain, Object *ob, const char *name, const bool from_mix)
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{
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Curve *cu = ob->data;
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@ -3707,6 +3729,12 @@ static KeyBlock *insert_curvekey(Main *bmain, Object *ob, const char *name, cons
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return kb;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Shape Key API
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* \{ */
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KeyBlock *BKE_object_shapekey_insert(Main *bmain,
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Object *ob,
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const char *name,
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@ -3804,6 +3832,8 @@ bool BKE_object_shapekey_remove(Main *bmain, Object *ob, KeyBlock *kb)
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return true;
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}
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/** \} */
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bool BKE_object_flag_test_recursive(const Object *ob, short flag)
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{
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if (ob->flag & flag) {
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@ -37,6 +37,10 @@
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#include "GPU_batch_utils.h"
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#include "gpu_shader_private.h"
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/* -------------------------------------------------------------------- */
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/** \name Local Structures
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* \{ */
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/* Struct to store 3D Batches and their format */
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static struct {
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struct {
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@ -75,6 +79,8 @@ static struct {
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static ListBase presets_list = {NULL, NULL};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name 3D Primitives
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* \{ */
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@ -228,6 +234,7 @@ static GPUBatch *batch_sphere_wire(int lat_res, int lon_res)
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/* -------------------------------------------------------------------- */
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/** \name Panel Drag Widget
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* \{ */
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static void gpu_batch_preset_rectf_tris_color_ex(GPUVertBufRaw *pos_step,
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float x1,
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float y1,
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@ -328,6 +335,10 @@ GPUBatch *GPU_batch_preset_panel_drag_widget(const float pixelsize,
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Preset Registration Management
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* \{ */
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void gpu_batch_presets_init(void)
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{
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BLI_mutex_init(&g_presets_3d.mutex);
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@ -394,3 +405,5 @@ void gpu_batch_presets_exit(void)
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BLI_mutex_end(&g_presets_3d.mutex);
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}
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/** \} */
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