Cleanup: missing declaration warnings & spelling in comments
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@ -1215,7 +1215,7 @@ static void object_asset_pre_save(void *asset_ptr, struct AssetMetaData *asset_d
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}
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}
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AssetTypeInfo AssetType_OB = {
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static AssetTypeInfo AssetType_OB = {
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/* pre_save_fn */ object_asset_pre_save,
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};
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@ -11,6 +11,8 @@
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#include "DRW_render.h"
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#include "eevee_engine.h" /* Own include. */
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struct EEVEE_Data {
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DrawEngineType *engine_type;
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DRWViewportEmptyList *fbl;
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@ -203,7 +203,7 @@ static void update_overlay_strip_poistion_data(bContext *C, const int mval[2])
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float end_frame = coords->start_frame + coords->strip_len;
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if (coords->use_snapping) {
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/* Do snapping via the exsiting transform code. */
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/* Do snapping via the existing transform code. */
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int snap_delta;
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float snap_frame;
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bool valid_snap;
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@ -561,7 +561,7 @@ static void v3d_cursor_snap_context_ensure(Scene *scene)
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}
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}
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static bool v3d_cursor_snap_calc_plane()
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static bool v3d_cursor_snap_calc_plane(void)
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{
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/* If any of the states require the plane, calculate the `plane_omat`. */
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LISTBASE_FOREACH (SnapStateIntern *, state, &g_data_intern.state_intern) {
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@ -30,7 +30,7 @@ namespace blender::io::obj {
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const int SMOOTH_GROUP_DISABLED = 0;
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const int SMOOTH_GROUP_DEFAULT = 1;
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const char *DEFORM_GROUP_DISABLED = "off";
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static const char *DEFORM_GROUP_DISABLED = "off";
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/* There is no deform group default name. Use what the user set in the UI. */
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/**
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@ -38,7 +38,7 @@ const char *DEFORM_GROUP_DISABLED = "off";
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* Once a material is assigned, it cannot be turned off; it can only be changed.
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* If a material name is not specified, a white material is used.
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* So an empty material name is written. */
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const char *MATERIAL_GROUP_DISABLED = "";
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static const char *MATERIAL_GROUP_DISABLED = "";
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void OBJWriter::write_vert_uv_normal_indices(FormatHandler<eFileType::OBJ> &fh,
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const IndexOffsets &offsets,
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