Fix T79180: Object disappears when scaled, set origin etc after applying smooth modifier.
Very dummy mistake in modifier code would generate invalid number (divisions by zero)... Should also be ported to 2.83.
This commit is contained in:
parent
6ec565d1f5
commit
1e53ca9b71
Notes:
blender-bot
2023-02-14 02:08:37 +01:00
Referenced by issue #79180, Object disappears when scaled, set origin etc after applying smooth modifier. Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
|
@ -135,7 +135,7 @@ static void smoothModifier_do(
|
|||
MDeformVert *dv = dvert;
|
||||
for (int i = 0; i < numVerts; i++, dv++) {
|
||||
float *vco_orig = vertexCos[i];
|
||||
if (num_accumulated_vecs[0] > 0) {
|
||||
if (num_accumulated_vecs[i] > 0) {
|
||||
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
|
||||
}
|
||||
float *vco_new = accumulated_vecs[i];
|
||||
|
@ -162,7 +162,7 @@ static void smoothModifier_do(
|
|||
else { /* no vertex group */
|
||||
for (int i = 0; i < numVerts; i++) {
|
||||
float *vco_orig = vertexCos[i];
|
||||
if (num_accumulated_vecs[0] > 0) {
|
||||
if (num_accumulated_vecs[i] > 0) {
|
||||
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
|
||||
}
|
||||
float *vco_new = accumulated_vecs[i];
|
||||
|
|
Loading…
Reference in New Issue