Cleanup: Remove unused argument in Cycles sync
Makes it easier to see where exactly the viewport is used.
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@ -246,7 +246,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
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BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
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sync_view_layer(b_v3d, b_view_layer);
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sync_view_layer(b_view_layer);
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sync_integrator();
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sync_film(b_v3d);
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sync_shaders(b_depsgraph, b_v3d);
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@ -441,7 +441,7 @@ void BlenderSync::sync_film(BL::SpaceView3D &b_v3d)
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/* Render Layer */
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void BlenderSync::sync_view_layer(BL::SpaceView3D & /*b_v3d*/, BL::ViewLayer &b_view_layer)
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void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
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{
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view_layer.name = b_view_layer.name();
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@ -73,7 +73,7 @@ class BlenderSync {
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int width,
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int height,
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void **python_thread_state);
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void sync_view_layer(BL::SpaceView3D &b_v3d, BL::ViewLayer &b_view_layer);
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void sync_view_layer(BL::ViewLayer &b_view_layer);
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vector<Pass> sync_render_passes(BL::Scene &b_scene,
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BL::RenderLayer &b_render_layer,
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BL::ViewLayer &b_view_layer,
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