Sculpt: Enable original-normal for grab brush
Without this, grabbing with normal weight will continually select new normals based on where you move the cursor, causing the normal location to flicker in a way which isn't controllable in any useful way.
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@ -239,6 +239,12 @@ void BLO_update_defaults_startup_blend(Main *bmain)
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if (br) {
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BKE_libblock_rename(bmain, &br->id, "Rotate");
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}
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/* use original normal for grab brush (otherwise flickers with normal weighting). */
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br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Grab");
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if (br) {
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br->flag |= BRUSH_ORIGINAL_NORMAL;
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}
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}
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}
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