UI: Correct sculpt tooltips

Some of the tools in sculpt mode were still referring to the previously  experimental sculpt vertex colors.
They should instead refer to color attributes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D15073
This commit is contained in:
Julien Kaspar 2022-05-31 09:50:39 +02:00 committed by Jeroen Bakker
parent c8cef83fae
commit 1ebc0ebdc0
2 changed files with 2 additions and 2 deletions

View File

@ -378,7 +378,7 @@ void SCULPT_OT_color_filter(struct wmOperatorType *ot)
/* identifiers */
ot->name = "Filter Color";
ot->idname = "SCULPT_OT_color_filter";
ot->description = "Applies a filter to modify the current sculpt vertex colors";
ot->description = "Applies a filter to modify the active color attribute";
/* api callbacks */
ot->invoke = sculpt_color_filter_invoke;

View File

@ -1097,7 +1097,7 @@ static void SCULPT_OT_mask_by_color(wmOperatorType *ot)
/* identifiers */
ot->name = "Mask by Color";
ot->idname = "SCULPT_OT_mask_by_color";
ot->description = "Creates a mask based on the sculpt vertex colors";
ot->description = "Creates a mask based on the active color attribute";
/* api callbacks */
ot->invoke = sculpt_mask_by_color_invoke;