Cleanup: update comment about undo & smooth-view
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@ -705,8 +705,9 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
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* Create a MEMFILE undo-step for locked camera movement when transforming the view.
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* Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
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* NDOF and track-pad navigation would create an undo step on every gesture and we may end up with
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* unnecessary undo steps so undo push for them is not supported for now. Also operators that uses
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* smooth view for navigation are excluded too, but they can be supported, see: D15345.
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* unnecessary undo steps so undo push for them is not supported for now.
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* Operators that use smooth view for navigation are supported via an optional parameter field,
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* see: #V3D_SmoothParams.undo_str.
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*/
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static bool view3d_camera_lock_undo_ex(const char *str,
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const View3D *v3d,
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