Cycles: Always assign the proper value for volume bounces.

I don't see a reason not to do this, and this also fixes update problems when 3D View rendering is running (no volume shader), and then a volume shader gets added.
This commit is contained in:
Thomas Dinges 2014-08-31 14:00:51 +02:00
parent cebf728250
commit 1f19a093aa
1 changed files with 1 additions and 5 deletions

View File

@ -86,11 +86,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
if(kintegrator->use_volumes)
kintegrator->max_volume_bounce = max_volume_bounce + 1;
else
kintegrator->max_volume_bounce = 1;
kintegrator->max_volume_bounce = max_volume_bounce + 1;
kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
kintegrator->transparent_min_bounce = transparent_min_bounce + 1;