Fix T39952: Printing tiles gives negative numbers

This commit is contained in:
Campbell Barton 2014-04-30 09:34:37 +10:00
parent 313d62df70
commit 1f4cfb3974
Notes: blender-bot 2023-02-14 10:43:44 +01:00
Referenced by issue #39952, Computing the tiles done results in negative numbers
1 changed files with 2 additions and 1 deletions

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@ -108,8 +108,9 @@ typedef struct RenderPart {
rcti disprect; /* part coordinates within total picture */
int rectx, recty; /* the size */
int nr; /* nr is partnr */
short crop, status; /* crop is amount of pixels we crop, for filter */
short sample, nr; /* sample can be used by zbuffers, nr is partnr */
short sample; /* sample can be used by zbuffers */
short thread; /* thread id */
char *clipflag; /* clipflags for part zbuffering */