Fix T102214: inconsistenty between bake and render with invalid material index

When the materal slot index on mesh faces exceeds the number of slots, rendering
would use the last material slot while other operations like baking would fall
back to the default material.

Now consistently use the last material slot in such cases, since preserving
backwards compatibility for rendering seems most important. And if there is
one material slot, it's more useful to use that one rather than falling back
to the default material.
This commit is contained in:
Brecht Van Lommel 2022-11-09 16:59:16 +01:00
parent 11f6c65e61
commit 1fbb1d8cf6
Notes: blender-bot 2023-02-14 07:39:46 +01:00
Referenced by issue #100749, Blender LTS: Maintenance Task 3.3
Referenced by issue #102214, Texture baking fails when using a "material_index" attribute and values assigned to faces refrerence a non-existent material slot
2 changed files with 24 additions and 29 deletions

View File

@ -653,38 +653,29 @@ Material **BKE_object_material_get_p(Object *ob, short act)
/* if object cannot have material, (totcolp == NULL) */
totcolp = BKE_object_material_len_p(ob);
if (totcolp == NULL || ob->totcol == 0) {
if (totcolp == NULL || *totcolp == 0) {
return NULL;
}
/* return NULL for invalid 'act', can happen for mesh face indices */
if (act > ob->totcol) {
return NULL;
}
if (act <= 0) {
if (act < 0) {
CLOG_ERROR(&LOG, "Negative material index!");
}
return NULL;
/* Clamp to number of slots if index is out of range, same convention as used for rendering. */
const int slot_index = clamp_i(act - 1, 0, *totcolp - 1);
/* Fix inconsistency which may happen when library linked data reduces the number of
* slots but object was not updated. Ideally should be fixed elsewhere. */
if (*totcolp < ob->totcol) {
ob->totcol = *totcolp;
}
if (ob->matbits && ob->matbits[act - 1]) { /* in object */
ma_p = &ob->mat[act - 1];
if (slot_index < ob->totcol && ob->matbits && ob->matbits[slot_index]) {
/* Use object material slot. */
ma_p = &ob->mat[slot_index];
}
else { /* in data */
/* check for inconsistency */
if (*totcolp < ob->totcol) {
ob->totcol = *totcolp;
}
if (act > ob->totcol) {
act = ob->totcol;
}
else {
/* Use data material slot. */
matarar = BKE_object_material_array_p(ob);
if (matarar && *matarar) {
ma_p = &(*matarar)[act - 1];
ma_p = &(*matarar)[slot_index];
}
else {
ma_p = NULL;
@ -717,17 +708,17 @@ static ID *get_evaluated_object_data_with_materials(Object *ob)
Material *BKE_object_material_get_eval(Object *ob, short act)
{
BLI_assert(DEG_is_evaluated_object(ob));
const int slot_index = act - 1;
if (slot_index < 0) {
return NULL;
}
ID *data = get_evaluated_object_data_with_materials(ob);
const short *tot_slots_data_ptr = BKE_id_material_len_p(data);
const int tot_slots_data = tot_slots_data_ptr ? *tot_slots_data_ptr : 0;
if (slot_index >= tot_slots_data) {
if (tot_slots_data == 0) {
return NULL;
}
/* Clamp to number of slots if index is out of range, same convention as used for rendering. */
const int slot_index = clamp_i(act - 1, 0, tot_slots_data - 1);
const int tot_slots_object = ob->totcol;
Material ***materials_data_ptr = BKE_id_material_array_p(data);

View File

@ -747,6 +747,7 @@ void RE_bake_pixels_populate(Mesh *me,
BKE_mesh_recalc_looptri(loops, polys, verts, me->totloop, me->totpoly, looptri);
const int *material_indices = BKE_mesh_material_indices(me);
const int materials_num = targets->materials_num;
for (int i = 0; i < tottri; i++) {
const MLoopTri *lt = &looptri[i];
@ -754,7 +755,10 @@ void RE_bake_pixels_populate(Mesh *me,
bd.primitive_id = i;
/* Find images matching this material. */
Image *image = targets->material_to_image[material_indices ? material_indices[lt->poly] : 0];
const int material_index = (material_indices && materials_num) ?
clamp_i(material_indices[lt->poly], 0, materials_num - 1) :
0;
Image *image = targets->material_to_image[material_index];
for (int image_id = 0; image_id < targets->images_num; image_id++) {
BakeImage *bk_image = &targets->images[image_id];
if (bk_image->image != image) {