Cleanup: update old comments
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de0801c3d6
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201865b6f7
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@ -342,8 +342,12 @@ static void mdisp_axis_from_quad(const float v1[3],
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normalize_v3(r_axis_y);
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}
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/* tl is loop to project onto, l is loop whose internal displacement, co, is being
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* projected. x and y are location in loop's mdisps grid of point co. */
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/**
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* \param l_src: is loop whose internal displacement.
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* \param l_dst: is loop to project onto.
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* \param p: The point being projected.
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* \param r_axis_x, r_axis_y: The location in loop's #CD_MDISPS grid of point `p`.
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*/
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static bool mdisp_in_mdispquad(BMLoop *l_src,
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BMLoop *l_dst,
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const float l_dst_f_center[3],
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@ -129,8 +129,10 @@ typedef struct UvEdge {
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/** general use flag
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* (Used to check if edge is boundary here, and propagates to adjacency elements) */
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uchar flag;
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/** element that guarantees element->face
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* has the edge on element->tfindex and element->tfindex+1 is the second uv */
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/**
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* Element that guarantees `element.l` has the edge on
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* `element.loop_of_poly_index` and `element->loop_of_poly_index + 1` is the second UV.
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*/
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UvElement *element;
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/** next uv edge with the same exact vertices as this one.
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* Calculated at startup to save time */
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