Farewell Scene->base

While getting rid of Scene->base we got the following fixes:

* Fix "Convert To" operator
* Fix "NLA allowing to selected objects that are not selectable
* Fix scene.objects (readonly, no option to link/unlink)

Note: Collada needs to use the context SceneLayer for adding objects
however I added a placeholder, so Collada maintainers can fix this
properly.
This commit is contained in:
Dalai Felinto 2017-11-08 12:16:49 -02:00
parent 670e6cab43
commit 206c94fea9
Notes: blender-bot 2023-02-14 08:29:54 +01:00
Referenced by issue #53271, Collada using wrong SceneLayer when importing objects
41 changed files with 230 additions and 592 deletions

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@ -67,8 +67,10 @@ void BKE_scene_layer_free(struct SceneLayer *sl);
void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag);
struct Object *BKE_scene_layer_camera_find(struct SceneLayer *sl);
struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc);
struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob);
struct Base *BKE_scene_layer_base_find_by_name(struct SceneLayer *sl, struct Object *ob);
void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl);
void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase);

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@ -63,7 +63,6 @@ void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
void BKE_object_free_bulletsoftbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
void BKE_object_update_base_layer(struct Scene *scene, struct Object *ob);
void BKE_object_free(struct Object *ob);
void BKE_object_free_derived_caches(struct Object *ob);

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@ -88,13 +88,8 @@ struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob);
/* base functions */
struct BaseLegacy *BKE_scene_base_find_by_name(struct Scene *scene, const char *name);
struct BaseLegacy *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
struct BaseLegacy *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
void BKE_scene_base_unlink(struct Scene *sce, struct BaseLegacy *base);
void BKE_scene_base_deselect_all(struct Scene *sce);
void BKE_scene_base_select(struct Scene *sce, struct BaseLegacy *selbase);
bool BKE_scene_object_find(struct Scene *scene, struct Object *ob);
struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name);
/* Scene base iteration function.
* Define struct here, so no need to bother with alloc/free it.
@ -129,7 +124,6 @@ void BKE_scene_make_local(struct Main *bmain, struct Scene *sce, const bool lib_
struct Scene *BKE_scene_find_from_collection(const struct Main *bmain, const struct SceneCollection *scene_collection);
struct Object *BKE_scene_camera_find(struct Scene *sc);
#ifdef DURIAN_CAMERA_SWITCH
struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
#endif

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@ -45,6 +45,7 @@
#include "BKE_blendfile.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_scene.h"
@ -119,7 +120,7 @@ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, Re
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
SceneLayer *scene_layer = CTX_data_scene_layer(C);
Main *mainl = NULL;
Library *lib;
BlendHandle *bh;
@ -131,7 +132,7 @@ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, Re
return false;
}
BKE_scene_base_deselect_all(scene);
BKE_scene_layer_base_deselect_all(scene_layer);
/* tag everything, all untagged data can be made local
* its also generally useful to know what is new
@ -144,7 +145,7 @@ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, Re
BLO_library_link_copypaste(mainl, bh);
BLO_library_link_end(mainl, &bh, flag, scene, sl);
BLO_library_link_end(mainl, &bh, flag, scene, scene_layer);
/* mark all library linked objects to be updated */
BKE_main_lib_objects_recalc_all(bmain);

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@ -49,6 +49,7 @@
#include "BKE_camera.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@ -885,9 +886,9 @@ static Object *camera_multiview_advanced(Scene *scene, Object *camera, const cha
}
if (name[0] != '\0') {
BaseLegacy *base = BKE_scene_base_find_by_name(scene, name);
if (base) {
return base->object;
Object *ob = BKE_scene_object_find_by_name(scene, name);
if (ob != NULL) {
return ob;
}
}
@ -1018,4 +1019,4 @@ void BKE_camera_background_image_clear(Camera *cam)
bgpic = next_bgpic;
}
}
}

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@ -51,7 +51,7 @@
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h" /* BKE_scene_base_find */
#include "BKE_scene.h"
static void free_group_object(GroupObject *go)
{

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@ -203,6 +203,24 @@ static bool find_scene_collection_in_scene_collections(ListBase *lb, const Layer
return false;
}
/**
* Fallback for when a Scene has no camera to use
*
* \param scene_layer: in general you want to use the same SceneLayer that is used
* for depsgraph. If rendering you pass the scene active layer, when viewing in the viewport
* you want to get SceneLayer from context.
*/
Object *BKE_scene_layer_camera_find(SceneLayer *scene_layer)
{
for (Base *base = scene_layer->object_bases.first; base; base = base->next) {
if (base->object->type == OB_CAMERA) {
return base->object;
}
}
return NULL;
}
/**
* Find the SceneLayer a LayerCollection belongs to
*/

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@ -408,7 +408,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
Scene *scene = (Scene *) id;
ToolSettings *toolsett = scene->toolsettings;
SceneRenderLayer *srl;
BaseLegacy *legacy_base;
CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP);
CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
@ -466,10 +465,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER);
for (legacy_base = scene->base.first; legacy_base; legacy_base = legacy_base->next) {
CALLBACK_INVOKE(legacy_base->object, IDWALK_CB_USER);
}
FOREACH_SCENE_COLLECTION(scene, sc)
{
for (LinkData *link = sc->objects.first; link; link = link->next) {

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@ -85,6 +85,7 @@
#include "BKE_key.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@ -256,24 +257,6 @@ static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id
return IDWALK_RET_NOP;
}
/* Some remapping unfortunately require extra and/or specific handling, tackle those here. */
static void libblock_remap_data_preprocess_scene_base_unlink(
IDRemap *r_id_remap_data, Scene *sce, BaseLegacy *base, const bool skip_indirect, const bool is_indirect)
{
if (skip_indirect && is_indirect) {
r_id_remap_data->skipped_indirect++;
r_id_remap_data->skipped_refcounted++;
}
else {
id_us_min((ID *)base->object);
BKE_scene_base_unlink(sce, base);
MEM_freeN(base);
if (!is_indirect) {
r_id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
}
}
}
/* Some remapping unfortunately require extra and/or specific handling, tackle those here. */
static void libblock_remap_data_preprocess_scene_object_unlink(
IDRemap *r_id_remap_data, Scene *sce, Object *ob, const bool skip_indirect, const bool is_indirect)
@ -310,27 +293,12 @@ static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
r_id_remap_data, sce, ob_iter, skip_indirect, is_indirect);
}
FOREACH_SCENE_OBJECT_END
BaseLegacy *base, *base_next;
for (base = sce->base.first; base; base = base_next) {
base_next = base->next;
libblock_remap_data_preprocess_scene_base_unlink(
r_id_remap_data, sce, base, skip_indirect, is_indirect);
}
}
else if (GS(r_id_remap_data->old_id->name) == ID_OB) {
/* ... a specific object from scene. */
Object *old_ob = (Object *)r_id_remap_data->old_id;
libblock_remap_data_preprocess_scene_object_unlink(
r_id_remap_data, sce, old_ob, skip_indirect, is_indirect);
BaseLegacy *base = BKE_scene_base_find(sce, old_ob);
if (base) {
libblock_remap_data_preprocess_scene_base_unlink(
r_id_remap_data, sce, base, skip_indirect, is_indirect);
}
}
}
break;
@ -392,8 +360,8 @@ static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
{
/* Note that here we assume no object has no base (i.e. all objects are assumed instanced
* in one scene...). */
for (BaseLegacy *base = sce->base.first; base; base = base->next) {
Object *ob = base->object;
FOREACH_SCENE_OBJECT(sce, ob)
{
if (ob->flag & OB_FROMGROUP) {
Group *grp = BKE_group_object_find(NULL, ob);
@ -406,6 +374,7 @@ static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
}
}
}
FOREACH_SCENE_OBJECT_END
}
static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), Object *ob, ID *new_id)

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@ -159,16 +159,6 @@ void BKE_object_workob_clear(Object *workob)
workob->rotmode = ROT_MODE_EUL;
}
void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
{
BaseLegacy *base = scene->base.first;
while (base) {
if (base->object == ob) base->lay = ob->lay;
base = base->next;
}
}
void BKE_object_free_particlesystems(Object *ob)
{
ParticleSystem *psys;

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@ -242,16 +242,6 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
sce_dst->obedit = NULL;
sce_dst->fps_info = NULL;
BLI_duplicatelist(&(sce_dst->base), &(sce_src->base));
for (BaseLegacy *base_dst = sce_dst->base.first, *base_src = sce_src->base.first;
base_dst;
base_dst = base_dst->next, base_src = base_src->next)
{
if (base_src == sce_src->basact) {
sce_dst->basact = base_dst;
}
}
/* layers and collections */
sce_dst->collection = MEM_dupallocN(sce_src->collection);
SceneCollection *mc_src = BKE_collection_master(sce_src);
@ -590,7 +580,6 @@ void BKE_scene_free_ex(Scene *sce, const bool do_id_user)
BKE_sequencer_clear_scene_in_allseqs(G.main, sce);
sce->basact = NULL;
BLI_freelistN(&sce->base);
BKE_sequencer_editing_free(sce);
BKE_keyingsets_free(&sce->keyingsets);
@ -1081,22 +1070,29 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
return sce;
}
BaseLegacy *BKE_scene_base_find_by_name(struct Scene *scene, const char *name)
/**
* Check if there is any intance of the object in the scene
*/
bool BKE_scene_object_find(Scene *scene, Object *ob)
{
BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (STREQ(base->object->id.name + 2, name)) {
break;
for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
if (BLI_findptr(&scene_layer->object_bases, ob, offsetof(Base, object))) {
return true;
}
}
return base;
return false;
}
BaseLegacy *BKE_scene_base_find(Scene *scene, Object *ob)
Object *BKE_scene_object_find_by_name(Scene *scene, const char *name)
{
return BLI_findptr(&scene->base, ob, offsetof(BaseLegacy, object));
for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
for (Base *base = scene_layer->object_bases.first; base; base = base->next) {
if (STREQ(base->object->id.name + 2, name)) {
return base->object;
}
}
}
return NULL;
}
/**
@ -1106,7 +1102,6 @@ BaseLegacy *BKE_scene_base_find(Scene *scene, Object *ob)
*/
void BKE_scene_set_background(Main *bmain, Scene *scene)
{
BaseLegacy *base;
Object *ob;
Group *group;
GroupObject *go;
@ -1132,12 +1127,12 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
}
/* copy layers and flags from bases to objects */
for (base = scene->base.first; base; base = base->next) {
ob = base->object;
ob->lay = base->lay;
/* group patch... */
BKE_scene_base_flag_sync_from_base(base);
for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
for (Base *base = scene_layer->object_bases.first; base; base = base->next) {
ob = base->object;
/* group patch... */
BKE_scene_object_base_flag_sync_from_base(base);
}
}
/* no full animation update, this to enable render code to work (render code calls own animation updates) */
}
@ -1177,17 +1172,19 @@ int BKE_scene_base_iter_next(
/* the first base */
if (iter->phase == F_START) {
*base = (*scene)->base.first;
SceneLayer *scene_layer = eval_ctx->scene_layer;
*base = scene_layer->object_bases.first;
if (*base) {
*ob = (*base)->object;
iter->phase = F_SCENE;
}
else {
/* exception: empty scene */
/* exception: empty scene layer */
while ((*scene)->set) {
(*scene) = (*scene)->set;
if ((*scene)->base.first) {
*base = (*scene)->base.first;
SceneLayer *scene_layer_set = BKE_scene_layer_from_scene_get((*scene));
if (scene_layer_set->object_bases.first) {
*base = scene_layer_set->object_bases.first;
*ob = (*base)->object;
iter->phase = F_SCENE;
break;
@ -1206,8 +1203,9 @@ int BKE_scene_base_iter_next(
/* (*scene) is finished, now do the set */
while ((*scene)->set) {
(*scene) = (*scene)->set;
if ((*scene)->base.first) {
*base = (*scene)->base.first;
SceneLayer *scene_layer_set = BKE_scene_layer_from_scene_get((*scene));
if (scene_layer_set->object_bases.first) {
*base = scene_layer_set->object_bases.first;
*ob = (*base)->object;
break;
}
@ -1298,17 +1296,6 @@ Scene *BKE_scene_find_from_collection(const Main *bmain, const SceneCollection *
return NULL;
}
Object *BKE_scene_camera_find(Scene *sc)
{
BaseLegacy *base;
for (base = sc->base.first; base; base = base->next)
if (base->object->type == OB_CAMERA)
return base->object;
return NULL;
}
#ifdef DURIAN_CAMERA_SWITCH
Object *BKE_scene_camera_switch_find(Scene *scene)
{
@ -1412,48 +1399,6 @@ void BKE_scene_remove_rigidbody_object(Scene *scene, Object *ob)
BKE_rigidbody_remove_object(scene, ob);
}
BaseLegacy *BKE_scene_base_add(Scene *sce, Object *ob)
{
BaseLegacy *b = MEM_callocN(sizeof(*b), __func__);
BLI_addhead(&sce->base, b);
b->object = ob;
b->flag_legacy = ob->flag;
b->lay = ob->lay;
return b;
}
void BKE_scene_base_unlink(Scene *sce, BaseLegacy *base)
{
BKE_scene_remove_rigidbody_object(sce, base->object);
BLI_remlink(&sce->base, base);
if (sce->basact == base)
sce->basact = NULL;
}
/* deprecated, use BKE_scene_layer_base_deselect_all */
void BKE_scene_base_deselect_all(Scene *sce)
{
BaseLegacy *b;
for (b = sce->base.first; b; b = b->next) {
b->flag_legacy &= ~SELECT;
int flag = b->object->flag & (OB_FROMGROUP);
b->object->flag = b->flag_legacy;
b->object->flag |= flag;
}
}
void BKE_scene_base_select(Scene *sce, BaseLegacy *selbase)
{
selbase->flag_legacy |= SELECT;
selbase->object->flag = selbase->flag_legacy;
sce->basact = selbase;
}
/* checks for cycle, returns 1 if it's all OK */
bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
{

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@ -61,6 +61,7 @@
#include "BKE_movieclip.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_layer.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@ -400,7 +401,7 @@ void BKE_tracking_get_camera_object_matrix(Scene *scene, Object *ob, float mat[4
if (scene->camera)
ob = scene->camera;
else
ob = BKE_scene_camera_find(scene);
ob = BKE_scene_layer_camera_find(BKE_scene_layer_from_scene_get(scene));
}
if (ob)

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@ -5831,7 +5831,7 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->particle.shape_object = newlibadr(fd, sce->id.lib, sce->toolsettings->particle.shape_object);
for (BaseLegacy *base_legacy_next, *base_legacy = sce->base.first; base_legacy; base_legacy = base_legacy_next) {
for (Base *base_legacy_next, *base_legacy = sce->base.first; base_legacy; base_legacy = base_legacy_next) {
base_legacy_next = base_legacy->next;
base_legacy->object = newlibadr_us(fd, sce->id.lib, base_legacy->object);
@ -9778,13 +9778,12 @@ static void expand_scene_collection(FileData *fd, Main *mainvar, SceneCollection
static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
{
BaseLegacy *base;
SceneRenderLayer *srl;
FreestyleModuleConfig *module;
FreestyleLineSet *lineset;
for (base = sce->base.first; base; base = base->next) {
expand_doit(fd, mainvar, base->object);
for (Base *base_legacy = sce->base.first; base_legacy; base_legacy = base_legacy->next) {
expand_doit(fd, mainvar, base_legacy->object);
}
expand_doit(fd, mainvar, sce->camera);
expand_doit(fd, mainvar, sce->world);
@ -10108,7 +10107,7 @@ static bool object_in_any_scene(Main *mainvar, Object *ob)
Scene *sce;
for (sce = mainvar->scene.first; sce; sce = sce->id.next) {
if (BKE_scene_base_find(sce, ob)) {
if (BKE_scene_object_find(sce, ob)) {
return true;
}
}

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@ -736,7 +736,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250) {
bScreen *screen;
Scene *scene;
BaseLegacy *base;
Base *base;
Material *ma;
Camera *cam;
Mesh *me;

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@ -2604,10 +2604,6 @@ static void write_scene(WriteData *wd, Scene *sce)
write_keyingsets(wd, &sce->keyingsets);
/* direct data */
for (BaseLegacy *base = sce->base.first; base; base = base->next) {
writestruct(wd, DATA, BaseLegacy, 1, base);
}
ToolSettings *tos = sce->toolsettings;
writestruct(wd, DATA, ToolSettings, 1, tos);
if (tos->vpaint) {

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@ -59,6 +59,7 @@ extern "C" {
#include "BKE_camera.h"
#include "BKE_collection.h"
#include "BKE_main.h"
#include "BKE_layer.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_texture.h"
@ -133,7 +134,7 @@ bool DocumentImporter::import()
loader.registerExtraDataCallbackHandler(ehandler);
// deselect all to select new objects
BKE_scene_base_deselect_all(CTX_data_scene(mContext));
BKE_scene_layer_base_deselect_all(CTX_data_scene_layer(mContext));
std::string mFilename = std::string(this->import_settings->filepath);
const std::string encodedFilename = bc_url_encode(mFilename);
@ -266,15 +267,7 @@ void DocumentImporter::finish()
std::vector<Object *>::iterator it;
for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
Object *ob = *it;
BaseLegacy *base = (BaseLegacy *)BKE_scene_base_find(sce, ob);
if (base) {
BLI_remlink(&sce->base, base);
BKE_libblock_free_us(G.main, base->object);
if (sce->basact == base)
sce->basact = NULL;
MEM_freeN(base);
}
BKE_collections_object_remove(G.main, sce, ob, true);
}
libnode_ob.clear();

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@ -44,6 +44,7 @@ extern "C" {
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "BKE_collection.h"
#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
@ -66,10 +67,8 @@ EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettin
bool EffectsExporter::hasEffects(Scene *sce)
{
BaseLegacy *base = (BaseLegacy *)sce->base.first;
while (base) {
Object *ob = base->object;
FOREACH_SCENE_OBJECT(scene, ob)
{
int a;
for (a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
@ -79,8 +78,8 @@ bool EffectsExporter::hasEffects(Scene *sce)
return true;
}
base = base->next;
}
FOREACH_SCENE_OBJECT_END
return false;
}

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@ -47,6 +47,7 @@ extern "C" {
#include "BKE_customdata.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BKE_DerivedMesh.h"
@ -142,7 +143,14 @@ Object *bc_add_object(Scene *scene, int type, const char *name)
ob->lay = scene->lay;
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
BKE_scene_base_select(scene, BKE_scene_base_add(scene, ob));
/* XXX Collada should use the context scene layer, not the scene one. (dfelinto/gaia). */
SceneLayer *scene_layer = BKE_scene_layer_context_active_PLACEHOLDER(scene);
LayerCollection *layer_collection = BKE_layer_collection_get_active_ensure(scene, scene_layer);
BKE_collection_object_add(scene, layer_collection->scene_collection, ob);
Base *base = BKE_scene_layer_base_find(scene_layer, ob);
BKE_scene_layer_base_select(scene_layer, base);
return ob;
}

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@ -2684,6 +2684,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
{
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
SceneLayer *scene_layer = ac->scene_layer;
BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
@ -2691,30 +2692,30 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
base->flag_legacy ^= SELECT;
BKE_scene_base_flag_sync_from_base(base);
ED_object_base_select(base, BA_INVERT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
BaseLegacy *b;
Base *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = sce->base.first; b; b = b->next) {
b->flag_legacy &= ~SELECT;
BKE_scene_base_flag_sync_from_base(b);
for (b = scene_layer->object_bases.first; b; b = b->next) {
ED_object_base_select(b, BA_DESELECT);
BKE_scene_object_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
base->flag_legacy |= SELECT;
ob->flag |= SELECT;
ED_object_base_select(base, BA_SELECT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag |= ADT_UI_SELECTED;
}
/* change active object - regardless of whether it is now selected [T37883] */
ED_base_object_activate(C, base); /* adds notifier */
ED_object_base_activate(C, base); /* adds notifier */
if ((adt) && (adt->flag & ADT_UI_SELECTED))
adt->flag |= ADT_UI_ACTIVE;

View File

@ -1143,13 +1143,13 @@ static int ed_marker_select(bContext *C, const wmEvent *event, bool extend, bool
if (camera) {
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
SceneLayer *scene_layer = CTX_data_scene_layer(C);
Base *base;
TimeMarker *marker;
int sel = 0;
if (!extend)
BKE_scene_base_deselect_all(scene);
BKE_scene_layer_base_deselect_all(scene_layer);
for (marker = markers->first; marker; marker = marker->next) {
if (marker->frame == cfra) {
@ -1161,7 +1161,7 @@ static int ed_marker_select(bContext *C, const wmEvent *event, bool extend, bool
for (marker = markers->first; marker; marker = marker->next) {
if (marker->camera) {
if (marker->frame == cfra) {
base = BKE_scene_layer_base_find(sl, marker->camera);
base = BKE_scene_layer_base_find(scene_layer, marker->camera);
if (base) {
ED_object_base_select(base, sel);
if (sel)

View File

@ -83,6 +83,12 @@ typedef enum eParentType {
PAR_VERTEX_TRI,
} eParentType;
typedef enum eObjectSelect_Mode{
BA_DESELECT = 0,
BA_SELECT = 1,
BA_INVERT = 2,
} eObjectSelect_Mode;
#ifdef __RNA_TYPES_H__
extern struct EnumPropertyItem prop_clear_parent_types[];
extern struct EnumPropertyItem prop_make_parent_types[];
@ -104,7 +110,7 @@ void ED_base_object_select(struct BaseLegacy *base, short mode);
/* includes notifier */
void ED_base_object_activate(struct bContext *C, struct BaseLegacy *base);
void ED_object_base_select(struct Base *base, short mode);
void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode);
void ED_object_base_activate(struct bContext *C, struct Base *base);
void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);

View File

@ -49,6 +49,7 @@ struct WorkSpace;
struct WorkSpaceInstanceHook;
struct bContext;
struct Scene;
struct SceneLayer;
struct bScreen;
struct ARegion;
struct uiBlock;
@ -113,7 +114,10 @@ void ED_screen_draw(struct wmWindow *win);
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
void ED_screen_do_listen(struct bContext *C, struct wmNotifier *note);
bool ED_screen_change(struct bContext *C, struct bScreen *sc);
void ED_screen_update_after_scene_change(const struct bScreen *screen, struct Scene *scene_new);
void ED_screen_update_after_scene_change(
const struct bScreen *screen,
struct Scene *scene_new,
struct SceneLayer *scene_layer);
void ED_screen_set_subwinactive(struct bContext *C, const struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);

View File

@ -40,6 +40,7 @@
#include "BLI_math_vector.h"
#include "BLI_linklist.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
@ -337,7 +338,7 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
int i, j, k;
unsigned short *v;
int face[3];
Scene *scene = CTX_data_scene(C);
SceneLayer *scene_layer = CTX_data_scene_layer(C);
Object *obedit;
int createob = base == NULL;
int nverts, nmeshes, nvp;
@ -355,8 +356,8 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
}
else {
obedit = base->object;
BKE_scene_base_deselect_all(scene);
BKE_scene_base_select(scene, base);
BKE_scene_layer_base_deselect_all(scene_layer);
BKE_scene_layer_base_select(scene_layer, base);
copy_v3_v3(obedit->loc, co);
copy_v3_v3(obedit->rot, rot);
}

View File

@ -1665,11 +1665,12 @@ static void curvetomesh(EvaluationContext *eval_ctx, Main *bmain, Scene *scene,
static int convert_poll(bContext *C)
{
Object *obact = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Base *base_act = CTX_data_active_base(C);
Object *obact = base_act ? base_act->object : NULL;
return (!ID_IS_LINKED(scene) && obact && scene->obedit != obact &&
(obact->flag & SELECT) && !ID_IS_LINKED(obact));
(base_act->flag & BASE_SELECTED) && !ID_IS_LINKED(obact));
}
/* Helper for convert_exec */
@ -1699,7 +1700,7 @@ static int convert_exec(bContext *C, wmOperator *op)
SceneLayer *sl = CTX_data_scene_layer(C);
EvaluationContext eval_ctx;
Base *basen = NULL, *basact = NULL;
Object *ob, *ob1, *newob, *obact = CTX_data_active_object(C);
Object *ob1, *newob, *obact = CTX_data_active_object(C);
DerivedMesh *dm;
Curve *cu;
Nurb *nu;
@ -1714,10 +1715,8 @@ static int convert_exec(bContext *C, wmOperator *op)
/* don't forget multiple users! */
{
BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
ob = base->object;
FOREACH_SCENE_OBJECT(scene, ob)
{
ob->flag &= ~OB_DONE;
/* flag data thats not been edited (only needed for !keep_original) */
@ -1736,6 +1735,7 @@ static int convert_exec(bContext *C, wmOperator *op)
}
}
}
FOREACH_SCENE_OBJECT_END
}
ListBase selected_editable_bases = CTX_data_collection_get(C, "selected_editable_bases");
@ -1745,8 +1745,8 @@ static int convert_exec(bContext *C, wmOperator *op)
* on other objects data masks too, see: T50950. */
{
for (CollectionPointerLink *link = selected_editable_bases.first; link; link = link->next) {
BaseLegacy *base = link->ptr.data;
ob = base->object;
Base *base = link->ptr.data;
Object *ob = base->object;
/* The way object type conversion works currently (enforcing conversion of *all* objetcs using converted
* obdata, even some un-selected/hidden/inother scene ones, sounds totally bad to me.
@ -1770,8 +1770,8 @@ static int convert_exec(bContext *C, wmOperator *op)
}
for (CollectionPointerLink *link = selected_editable_bases.first; link; link = link->next) {
BaseLegacy *base = link->ptr.data;
ob = base->object;
Base *base = link->ptr.data;
Object *ob = base->object;
if (ob->flag & OB_DONE || !IS_TAGGED(ob->data)) {
if (ob->type != target) {
@ -1941,8 +1941,8 @@ static int convert_exec(bContext *C, wmOperator *op)
else if (ob->type == OB_MBALL && target == OB_MESH) {
Object *baseob;
base->flag &= ~SELECT;
ob->flag &= ~SELECT;
base->flag &= ~BASE_SELECTED;
ob->base_flag &= ~BASE_SELECTED;
baseob = BKE_mball_basis_find(scene, ob);
@ -2007,8 +2007,8 @@ static int convert_exec(bContext *C, wmOperator *op)
if (mballConverted) {
FOREACH_SCENE_OBJECT(scene, ob_mball)
{
if (ob->type == OB_MBALL) {
if (ob->flag & OB_DONE) {
if (ob_mball->type == OB_MBALL) {
if (ob_mball->flag & OB_DONE) {
Object *ob_basis = NULL;
if (BKE_mball_is_basis(ob_mball) ||
((ob_basis = BKE_mball_basis_find(scene, ob_mball)) && (ob_basis->flag & OB_DONE)))

View File

@ -355,7 +355,6 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
if (ob) {
Object *newob;
Base *newbase, *oldbase = BASACT_NEW(scene_layer);
char name[MAX_ID_NAME + 4];
BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name + 2);
@ -364,16 +363,6 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
newob = BKE_object_add_from(bmain, scene, scene_layer, OB_EMPTY, name, gob ? gob : ob);
/* set layers OK */
newbase = BASACT_NEW(scene_layer); /* BKE_object_add sets active... */
newbase->lay = oldbase->lay;
newob->lay = newbase->lay;
/* remove base, leave user count of object, it gets linked in BKE_object_make_proxy */
if (gob == NULL) {
BKE_scene_base_unlink(scene, oldbase);
MEM_freeN(oldbase);
}
BKE_object_make_proxy(newob, ob, gob);
/* Set back pointer immediately so dependency graph knows that this is
@ -2048,12 +2037,13 @@ void ED_object_single_users(Main *bmain, Scene *scene, const bool full, const bo
{
IDP_RelinkProperty(scene->id.properties);
for (Base *base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
FOREACH_SCENE_OBJECT(scene, ob)
{
if (!ID_IS_LINKED(ob)) {
IDP_RelinkProperty(ob->id.properties);
}
}
FOREACH_SCENE_OBJECT_END
if (scene->nodetree) {
IDP_RelinkProperty(scene->nodetree->id.properties);
@ -2236,15 +2226,15 @@ static int make_local_exec(bContext *C, wmOperator *op)
/* Note: we (ab)use LIB_TAG_PRE_EXISTING to cherry pick which ID to make local... */
if (mode == MAKE_LOCAL_ALL) {
SceneLayer *sl = CTX_data_scene_layer(C);
SceneCollection *sc = CTX_data_scene_collection(C);
SceneLayer *scene_layer = CTX_data_scene_layer(C);
SceneCollection *scene_collection = CTX_data_scene_collection(C);
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* de-select so the user can differentiate newly instanced from existing objects */
BKE_scene_base_deselect_all(scene);
/* De-select so the user can differentiate newly instanced from existing objects. */
BKE_scene_layer_base_deselect_all(scene_layer);
if (make_local_all__instance_indirect_unused(bmain, scene, sl, sc)) {
if (make_local_all__instance_indirect_unused(bmain, scene, scene_layer, scene_collection)) {
BKE_report(op->reports, RPT_INFO, "Orphan library objects added to the current scene to avoid loss");
}
}

View File

@ -127,16 +127,25 @@ void ED_base_object_activate(bContext *C, BaseLegacy *base)
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
}
void ED_object_base_select(Base *base, short mode)
void ED_object_base_select(Base *base, eObjectSelect_Mode mode)
{
if (mode == BA_INVERT) {
mode = (base->flag & BASE_SELECTED) != 0 ? BA_DESELECT : BA_SELECT;
}
if (base) {
if (mode == BA_SELECT) {
if ((base->flag & BASE_SELECTABLED) != 0) {
base->flag |= BASE_SELECTED;
}
}
else if (mode == BA_DESELECT) {
base->flag &= ~BASE_SELECTED;
switch (mode) {
case BA_SELECT:
if ((base->flag & BASE_SELECTABLED) != 0) {
base->flag |= BASE_SELECTED;
}
break;
case BA_DESELECT:
base->flag &= ~BASE_SELECTED;
break;
case BA_INVERT:
/* Never happens. */
break;
}
}
}

View File

@ -132,7 +132,7 @@ void ED_scene_changed_update(Main *bmain, bContext *C, Scene *scene_new, const b
DEG_graph_relations_update(depsgraph, bmain, scene_new);
DEG_on_visible_update(bmain, false);
ED_screen_update_after_scene_change(active_screen, scene_new);
ED_screen_update_after_scene_change(active_screen, scene_new, layer_new);
ED_render_engine_changed(bmain);
ED_update_for_newframe(bmain, scene_new, depsgraph);

View File

@ -45,6 +45,7 @@
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
@ -1302,13 +1303,13 @@ bool ED_screen_change(bContext *C, bScreen *sc)
return false;
}
static void screen_set_3dview_camera(Scene *scene, ScrArea *sa, View3D *v3d)
static void screen_set_3dview_camera(Scene *scene, SceneLayer *scene_layer, ScrArea *sa, View3D *v3d)
{
/* fix any cameras that are used in the 3d view but not in the scene */
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) {
v3d->camera = BKE_scene_camera_find(scene);
if (!v3d->camera || !BKE_scene_layer_base_find(scene_layer, v3d->camera)) {
v3d->camera = BKE_scene_layer_camera_find(scene_layer);
// XXX if (sc == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
@ -1332,13 +1333,13 @@ static void screen_set_3dview_camera(Scene *scene, ScrArea *sa, View3D *v3d)
}
}
void ED_screen_update_after_scene_change(const bScreen *screen, Scene *scene_new)
void ED_screen_update_after_scene_change(const bScreen *screen, Scene *scene_new, SceneLayer *scene_layer)
{
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
screen_set_3dview_camera(scene_new, sa, v3d);
screen_set_3dview_camera(scene_new, scene_layer, sa, v3d);
}
}
}

View File

@ -124,9 +124,8 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
}
case ANIMTYPE_OBJECT:
{
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
BaseLegacy *base = (BaseLegacy *)ale->data;
SceneLayer *scene_layer = ac->scene_layer;
Base *base = (Base *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
@ -134,30 +133,28 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
base->flag_legacy ^= SELECT;
BKE_scene_base_flag_sync_from_base(base);
ED_object_base_select(base, BA_INVERT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
BaseLegacy *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = sce->base.first; b; b = b->next) {
b->flag_legacy &= ~SELECT;
BKE_scene_base_flag_sync_from_base(b);
for (Base *b = scene_layer->object_bases.first; b; b = b->next) {
ED_object_base_select(b, BA_DESELECT);
BKE_scene_object_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
base->flag_legacy |= SELECT;
ob->flag |= SELECT;
ED_object_base_select(base, BA_SELECT);
BKE_scene_object_base_flag_sync_from_base(base);
if (adt) adt->flag |= ADT_UI_SELECTED;
}
/* change active object - regardless of whether it is now selected [T37883] */
ED_base_object_activate(C, base); /* adds notifier */
ED_object_base_activate(C, base); /* adds notifier */
if ((adt) && (adt->flag & ADT_UI_SELECTED))
adt->flag |= ADT_UI_ACTIVE;

View File

@ -39,6 +39,7 @@
#include "BLI_mempool.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BKE_outliner_treehash.h"
@ -122,8 +123,17 @@ static int outliner_parent_drop_poll(bContext *C, wmDrag *drag, const wmEvent *e
* element for object it means that all displayed objects belong to
* active scene and parenting them is allowed (sergey)
*/
if (!scene || BKE_scene_base_find(scene, (Object *)id)) {
if (!scene) {
return 1;
} else {
for (SceneLayer *scene_layer = scene->render_layers.first;
scene_layer;
scene_layer = scene_layer->next)
{
if (BKE_scene_layer_base_find(scene_layer, (Object *)id)) {
return 1;
}
}
}
}
else if (ELEM(tselem->type, TSE_LAYER_COLLECTION, TSE_SCENE_COLLECTION)) {

View File

@ -787,24 +787,13 @@ static void *view3d_main_region_duplicate(void *poin)
return NULL;
}
static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, const Scene *scene)
static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
{
wmWindow *win = wmn->wm->winactive;
unsigned int lay_used = 0;
BaseLegacy *base;
if (!win) return;
base = scene->base.first;
while (base) {
lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
if (lay_used == (1 << 20) - 1)
break;
base = base->next;
}
const bScreen *screen = WM_window_get_active_screen(win);
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {

View File

@ -52,6 +52,7 @@
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_font.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_object.h"
#include "BKE_paint.h"
@ -3914,7 +3915,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
ARegion *ar;
RegionView3D *rv3d;
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
SceneLayer *scene_layer = CTX_data_scene_layer(C);
static int perspo = RV3D_PERSP;
int viewnum, nextperspo;
bool align_active;
@ -3949,7 +3950,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
/* lastview - */
if (rv3d->persp != RV3D_CAMOB) {
Object *ob = OBACT_NEW(sl);
Object *ob = OBACT_NEW(scene_layer);
if (!rv3d->smooth_timer) {
/* store settings of current view before allowing overwriting with camera view
@ -3984,7 +3985,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
v3d->camera = ob;
if (v3d->camera == NULL)
v3d->camera = BKE_scene_camera_find(scene);
v3d->camera = BKE_scene_layer_camera_find(scene_layer);
/* couldnt find any useful camera, bail out */
if (v3d->camera == NULL)

View File

@ -209,7 +209,6 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
}
FOREACH_SCENE_COLLECTION_END
BLI_freelistN(&scene_layer->object_bases);
BLI_freelistN(&freestyle_scene->base);
// release materials
Link *lnk = (Link *)freestyle_bmain->mat.first;
@ -951,8 +950,6 @@ Object *BlenderStrokeRenderer::NewMesh() const
SceneCollection *sc_master = BKE_collection_master(freestyle_scene);
BKE_collection_object_add(freestyle_scene, sc_master, ob);
BKE_scene_base_add(freestyle_scene, ob);
DEG_graph_tag_relations_update(freestyle_depsgraph);
DEG_graph_id_tag_update(freestyle_bmain,

View File

@ -543,12 +543,6 @@ enum {
#define BA_TRANSFORM_CHILD (1 << 8) /* child of a transformed object */
#define BA_TRANSFORM_PARENT (1 << 13) /* parent of a transformed object */
/* an initial attempt as making selection more specific! */
#define BA_DESELECT 0
#define BA_SELECT 1
#define OB_FROMDUPLI (1 << 9)
#define OB_DONE (1 << 10) /* unknown state, clear before use */
/* #define OB_RADIO (1 << 11) */ /* deprecated */

View File

@ -1614,7 +1614,7 @@ typedef struct Scene {
struct Scene *set;
ListBase base;
ListBase base DNA_DEPRECATED;
struct BaseLegacy *basact; /* active base */
struct Object *obedit; /* name replaces old G.obedit */

View File

@ -57,6 +57,7 @@
#include "BLI_sys_types.h" /* needed for intptr_t used in ED_mesh.h */
#include "ED_mesh.h"
#include "ED_object.h"
#include "WM_api.h"
#include "WM_types.h"
@ -311,61 +312,6 @@ static void rna_Object_dependency_update(Main *bmain, Scene *UNUSED(scene), Poin
WM_main_add_notifier(NC_OBJECT | ND_PARENT, ptr->id.data);
}
/* when changing the selection flag the scene needs updating */
static void rna_Base_select_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
BaseLegacy *base = (BaseLegacy *)ptr->data;
short mode = (base->flag_legacy & BA_SELECT) ? BA_SELECT : BA_DESELECT;
ED_base_object_select(base, mode);
}
static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, BaseLegacy *base, Object *ob)
{
/* try to avoid scene sort */
if (scene == NULL) {
/* pass - unlikely but when running scripts on startup it happens */
}
else if ((ob->lay & scene->lay) && (base->lay & scene->lay)) {
/* pass */
}
else if ((ob->lay & scene->lay) == 0 && (base->lay & scene->lay) == 0) {
/* pass */
}
else {
DEG_relations_tag_update(bmain);
}
DEG_id_type_tag(bmain, ID_OB);
}
static void rna_Object_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
BaseLegacy *base;
base = scene ? BKE_scene_base_find(scene, ob) : NULL;
if (!base)
return;
SWAP(unsigned int, base->lay, ob->lay);
rna_Object_layer_update__internal(bmain, scene, base, ob);
ob->lay = base->lay;
WM_main_add_notifier(NC_SCENE | ND_LAYER_CONTENT, scene);
}
static void rna_Base_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
BaseLegacy *base = (BaseLegacy *)ptr->data;
Object *ob = (Object *)base->object;
rna_Object_layer_update__internal(bmain, scene, base, ob);
ob->lay = base->lay;
WM_main_add_notifier(NC_SCENE | ND_LAYER_CONTENT, scene);
}
static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
{
Object *ob = (Object *)ptr->data;
@ -1200,49 +1146,6 @@ static PointerRNA rna_Object_game_settings_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_GameObjectSettings, ptr->id.data);
}
static unsigned int rna_Object_layer_validate__internal(const int *values, unsigned int lay)
{
int i, tot = 0;
/* ensure we always have some layer selected */
for (i = 0; i < 20; i++)
if (values[i])
tot++;
if (tot == 0)
return 0;
for (i = 0; i < 20; i++) {
if (values[i]) lay |= (1 << i);
else lay &= ~(1 << i);
}
return lay;
}
static void rna_Object_layer_set(PointerRNA *ptr, const int *values)
{
Object *ob = (Object *)ptr->data;
unsigned int lay;
lay = rna_Object_layer_validate__internal(values, ob->lay);
if (lay)
ob->lay = lay;
}
static void rna_Base_layer_set(PointerRNA *ptr, const int *values)
{
BaseLegacy *base = (BaseLegacy *)ptr->data;
unsigned int lay;
lay = rna_Object_layer_validate__internal(values, base->lay);
if (lay)
base->lay = lay;
/* rna_Base_layer_update updates the objects layer */
}
static void rna_GameObjectSettings_state_get(PointerRNA *ptr, int *values)
{
Object *ob = (Object *)ptr->data;
@ -2502,15 +2405,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Mode", "Object interaction mode");
prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Layers", "Layers the object is on");
RNA_def_property_boolean_funcs(prop, NULL, "rna_Object_layer_set");
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_layer_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
prop = RNA_def_property(srna, "layers_local_view", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 0x01000000);
RNA_def_property_array(prop, 8);
@ -3186,49 +3080,12 @@ static void rna_def_dupli_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Dupli random id", "Random id for this dupli object");
}
static void rna_def_object_base_legacy(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "ObjectBaseLegacy", NULL);
RNA_def_struct_sdna(srna, "Base");
RNA_def_struct_ui_text(srna, "Object Base Legacy", "An object instance in a scene (deprecated)");
RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA);
prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "object");
RNA_def_property_ui_text(prop, "Object", "Object this base links to");
/* same as object layer */
prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_ui_text(prop, "Layers", "Layers the object base is on");
RNA_def_property_boolean_funcs(prop, NULL, "rna_Base_layer_set");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_layer_update");
prop = RNA_def_property(srna, "layers_local_view", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 0x01000000);
RNA_def_property_array(prop, 8);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object base is on");
prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag_legacy", BA_SELECT);
RNA_def_property_ui_text(prop, "Select", "Object base selection state");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_select_update");
RNA_api_object_base_legacy(srna);
}
void RNA_def_object(BlenderRNA *brna)
{
rna_def_object(brna);
RNA_define_animate_sdna(false);
rna_def_object_game_settings(brna);
rna_def_object_base_legacy(brna);
rna_def_vertex_group(brna);
rna_def_face_map(brna);
rna_def_material_slot(brna);

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@ -476,13 +476,6 @@ finally:
free_bvhtree_from_mesh(&treeData);
}
/* ObjectBaseLegacy */
static void rna_ObjectBaseLegacy_layers_from_view(BaseLegacy *base, View3D *v3d)
{
base->lay = base->object->lay = v3d->lay;
}
static int rna_Object_is_modified(Object *ob, Scene *scene, int settings)
{
return BKE_object_is_modified(scene, ob) & settings;

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@ -618,86 +618,38 @@ static void rna_SpaceImageEditor_uv_sculpt_update(Main *bmain, Scene *scene, Poi
ED_space_image_uv_sculpt_update(bmain->wm.first, scene);
}
static int rna_Scene_object_bases_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_ptr)
/* Read-only Iterator of all the scene objects. */
static void rna_Scene_objects_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->data;
BaseLegacy *base;
iter->internal.custom = MEM_callocN(sizeof(BLI_Iterator), __func__);
for (base = scene->base.first; base; base = base->next) {
if (STREQLEN(base->object->id.name + 2, key, sizeof(base->object->id.name) - 2)) {
*r_ptr = rna_pointer_inherit_refine(ptr, &RNA_ObjectBaseLegacy, base);
return true;
}
}
((BLI_Iterator *)iter->internal.custom)->valid = true;
BKE_scene_objects_iterator_begin(iter->internal.custom, (void *)scene);
iter->valid = ((BLI_Iterator *)iter->internal.custom)->valid;
}
return false;
static void rna_Scene_objects_next(CollectionPropertyIterator *iter)
{
BKE_scene_objects_iterator_next(iter->internal.custom);
iter->valid = ((BLI_Iterator *)iter->internal.custom)->valid;
}
static void rna_Scene_objects_end(CollectionPropertyIterator *iter)
{
BKE_scene_objects_iterator_end(iter->internal.custom);
MEM_freeN(iter->internal.custom);
}
static PointerRNA rna_Scene_objects_get(CollectionPropertyIterator *iter)
{
ListBaseIterator *internal = &iter->internal.listbase;
/* we are actually iterating a Base list, so override get */
return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((BaseLegacy *)internal->link)->object);
Object *ob = ((BLI_Iterator *)iter->internal.custom)->current;
return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ob);
}
static BaseLegacy *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *reports, Object *ob)
{
Scene *scene_act = CTX_data_scene(C);
BaseLegacy *base;
if (BKE_scene_base_find(scene, ob)) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' is already in scene '%s'", ob->id.name + 2, scene->id.name + 2);
return NULL;
}
base = BKE_scene_base_add(scene, ob);
id_us_plus(&ob->id);
/* this is similar to what object_add_type and BKE_object_add do */
base->lay = scene->lay;
/* when linking to an inactive scene don't touch the layer */
if (scene == scene_act)
ob->lay = base->lay;
/* TODO(sergey): Only update relations for the current scene. */
DEG_relations_tag_update(CTX_data_main(C));
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
/* slows down importers too much, run scene.update() */
/* DEG_srelations_tag_update(G.main); */
WM_main_add_notifier(NC_SCENE | ND_OB_ACTIVE, scene);
return base;
}
static void rna_Scene_object_unlink(Scene *scene, ReportList *reports, Object *ob)
{
BaseLegacy *base = BKE_scene_base_find(scene, ob);
if (!base) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' is not in this scene '%s'", ob->id.name + 2, scene->id.name + 2);
return;
}
if (base == scene->basact && ob->mode != OB_MODE_OBJECT) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' must be in object mode to unlink", ob->id.name + 2);
return;
}
if (scene->basact == base) {
scene->basact = NULL;
}
BKE_scene_base_unlink(scene, base);
MEM_freeN(base);
id_us_min(&ob->id);
/* needed otherwise the depgraph will contain freed objects which can crash, see [#20958] */
DEG_relations_tag_update(G.main);
WM_main_add_notifier(NC_SCENE | ND_OB_ACTIVE, scene);
}
/* End of read-only Iterator of all the scene objects. */
static void rna_Scene_skgen_etch_template_set(PointerRNA *ptr, PointerRNA value)
{
@ -708,21 +660,6 @@ static void rna_Scene_skgen_etch_template_set(PointerRNA *ptr, PointerRNA value)
ts->skgen_template = NULL;
}
static PointerRNA rna_Scene_active_object_get(PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->data;
return rna_pointer_inherit_refine(ptr, &RNA_Object, scene->basact ? scene->basact->object : NULL);
}
static void rna_Scene_active_object_set(PointerRNA *ptr, PointerRNA value)
{
Scene *scene = (Scene *)ptr->data;
if (value.data)
scene->basact = BKE_scene_base_find(scene, (Object *)value.data);
else
scene->basact = NULL;
}
static void rna_Scene_set_set(PointerRNA *ptr, PointerRNA value)
{
Scene *scene = (Scene *)ptr->data;
@ -6658,60 +6595,11 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
static void rna_def_scene_objects(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
FunctionRNA *func;
PropertyRNA *parm;
RNA_def_property_srna(cprop, "SceneObjects");
srna = RNA_def_struct(brna, "SceneObjects", NULL);
RNA_def_struct_sdna(srna, "Scene");
RNA_def_struct_ui_text(srna, "Scene Objects", "Collection of scene objects");
func = RNA_def_function(srna, "link", "rna_Scene_object_link");
RNA_def_function_ui_description(func, "Link object to scene, run scene.update() after");
RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
parm = RNA_def_pointer(func, "object", "Object", "", "Object to add to scene");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_pointer(func, "base", "ObjectBaseLegacy", "", "The newly created base");
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "unlink", "rna_Scene_object_unlink");
RNA_def_function_ui_description(func, "Unlink object from scene");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm = RNA_def_pointer(func, "object", "Object", "", "Object to remove from scene");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_funcs(prop, "rna_Scene_active_object_get", "rna_Scene_active_object_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_UNLINK);
RNA_def_property_ui_text(prop, "Active Object", "Active object for this scene");
/* Could call: ED_base_object_activate(C, scene->basact);
* but would be a bad level call and it seems the notifier is enough */
RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, NULL);
}
/* scene.bases.* */
static void rna_def_scene_bases(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
/* FunctionRNA *func; */
/* PropertyRNA *parm; */
RNA_def_property_srna(cprop, "SceneBases");
srna = RNA_def_struct(brna, "SceneBases", NULL);
RNA_def_struct_sdna(srna, "Scene");
RNA_def_struct_ui_text(srna, "Scene Bases", "Collection of scene bases");
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "ObjectBaseLegacy");
RNA_def_property_pointer_sdna(prop, NULL, "basact");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Active Base", "Active object base in the scene");
RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, NULL);
RNA_def_struct_ui_text(srna, "Scene Objects", "All the of scene objects");
}
/* scene.timeline_markers */
@ -6946,21 +6834,16 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Cursor Location", "3D cursor location");
RNA_def_property_ui_range(prop, -10000.0, 10000.0, 10, 4);
RNA_def_property_update(prop, NC_WINDOW, NULL);
/* Bases/Objects */
prop = RNA_def_property(srna, "object_bases", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base", NULL);
RNA_def_property_struct_type(prop, "ObjectBaseLegacy");
RNA_def_property_ui_text(prop, "Bases", "");
RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, NULL, NULL, NULL,
"rna_Scene_object_bases_lookup_string", NULL);
rna_def_scene_bases(brna, prop);
prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base", NULL);
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_ui_text(prop, "Objects", "");
RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_Scene_objects_get", NULL, NULL, NULL, NULL);
RNA_def_property_collection_funcs(prop,
"rna_Scene_objects_begin",
"rna_Scene_objects_next",
"rna_Scene_objects_end",
"rna_Scene_objects_get",
NULL, NULL, NULL, NULL);
rna_def_scene_objects(brna, prop);
/* Layers */

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@ -2899,7 +2899,7 @@ static bool check_valid_compositing_camera(Scene *scene, Object *camera_override
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
Scene *sce = node->id ? (Scene *)node->id : scene;
if (sce->camera == NULL) {
sce->camera = BKE_scene_camera_find(sce);
sce->camera = BKE_scene_layer_camera_find(BKE_scene_layer_from_scene_get(sce));
}
if (sce->camera == NULL) {
/* all render layers nodes need camera */
@ -2957,7 +2957,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
const char *err_msg = "No camera found in scene \"%s\"";
if (camera_override == NULL && scene->camera == NULL)
scene->camera = BKE_scene_camera_find(scene);
scene->camera = BKE_scene_layer_camera_find(BKE_scene_layer_from_scene_get(scene));
if (!check_valid_camera_multiview(scene, scene->camera, reports))
return false;
@ -2972,7 +2972,9 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
(seq->scene != NULL))
{
if (!seq->scene_camera) {
if (!seq->scene->camera && !BKE_scene_camera_find(seq->scene)) {
if (!seq->scene->camera &&
!BKE_scene_layer_camera_find(BKE_scene_layer_from_scene_get(seq->scene)))
{
/* camera could be unneeded due to composite nodes */
Object *override = (seq->scene == scene) ? camera_override : NULL;

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@ -551,7 +551,7 @@ struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RE
struct Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm) RET_NULL
bool ED_scene_render_layer_delete(struct Main *bmain, Scene *scene, SceneLayer *layer, ReportList *reports) RET_ZERO
void ED_base_object_select(struct BaseLegacy *base, short mode) RET_NONE
void ED_object_base_select(struct Base *base, short mode) RET_NONE
void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode) RET_NONE
bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE

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@ -65,7 +65,6 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
m_rasterizer->AddLight(m_lightobj);
m_lightobj->m_glsl = glsl;
m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
m_base = NULL;
};
@ -75,11 +74,6 @@ KX_LightObject::~KX_LightObject()
m_rasterizer->RemoveLight(m_lightobj);
delete(m_lightobj);
}
if (m_base) {
BKE_scene_base_unlink(m_blenderscene, m_base);
MEM_freeN(m_base);
}
}
@ -103,7 +97,6 @@ void KX_LightObject::UpdateScene(KX_Scene *kxscene)
{
m_lightobj->m_scene = (void*)kxscene;
m_blenderscene = kxscene->GetBlenderScene();
m_base = BKE_scene_base_add(m_blenderscene, GetBlenderObject());
}
void KX_LightObject::SetLayer(int layer)