Compositor: stream operators for WorkPackages.
Helps developers during debugging.
This commit is contained in:
parent
a0f705f18c
commit
210f7f0f8e
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@ -59,6 +59,7 @@ set(SRC
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intern/COM_CompositorContext.h
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intern/COM_Converter.cc
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intern/COM_Converter.h
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intern/COM_Enums.cc
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intern/COM_Debug.cc
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intern/COM_Debug.h
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intern/COM_Device.cc
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@ -52,52 +52,6 @@ constexpr int COM_data_type_num_channels(const DataType datatype)
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constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value);
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constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color);
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/**
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* \brief Possible quality settings
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* \see CompositorContext.quality
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* \ingroup Execution
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*/
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enum class CompositorQuality {
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/** \brief High quality setting */
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High = 0,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 2,
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};
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/**
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* \brief Possible priority settings
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* \ingroup Execution
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*/
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enum class CompositorPriority {
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/** \brief High quality setting */
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High = 2,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 0,
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};
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/**
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* \brief the execution state of a chunk in an ExecutionGroup
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* \ingroup Execution
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*/
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enum class eChunkExecutionState {
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/**
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* \brief chunk is not yet scheduled
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*/
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NotScheduled = 0,
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/**
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* \brief chunk is scheduled, but not yet executed
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*/
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Scheduled = 1,
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/**
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* \brief chunk is executed.
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*/
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Executed = 2,
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};
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// configurable items
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// chunk size determination
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@ -19,265 +19,269 @@
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#pragma once
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#include "BLI_rect.h"
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#include "COM_defines.h"
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#include "COM_Enums.h"
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#include "DNA_color_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include <string>
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#include <vector>
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namespace blender::compositor {
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/**
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* \brief Overall context of the compositor
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*/
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class CompositorContext {
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private:
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/**
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* \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
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* editor) This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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bool m_rendering;
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namespace blender::compositor
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{
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/**
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* \brief The quality of the composite.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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* \brief Overall context of the compositor
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*/
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CompositorQuality m_quality;
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class CompositorContext {
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private:
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/**
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* \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
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* editor) This field is initialized in ExecutionSystem and must only be read from that point
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* on. \see ExecutionSystem
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*/
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bool m_rendering;
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Scene *m_scene;
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/**
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* \brief The quality of the composite.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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CompositorQuality m_quality;
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/**
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* \brief Reference to the render data that is being composited.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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RenderData *m_rd;
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Scene *m_scene;
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/**
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* \brief reference to the bNodeTree
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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bNodeTree *m_bnodetree;
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/**
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* \brief Reference to the render data that is being composited.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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RenderData *m_rd;
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/**
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* \brief Preview image hash table
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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*/
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bNodeInstanceHash *m_previews;
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/**
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* \brief reference to the bNodeTree
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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* \see ExecutionSystem
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*/
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bNodeTree *m_bnodetree;
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/**
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* \brief does this system have active opencl devices?
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*/
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bool m_hasActiveOpenCLDevices;
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/**
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* \brief Preview image hash table
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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*/
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bNodeInstanceHash *m_previews;
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/**
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* \brief Skip slow nodes
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*/
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bool m_fastCalculation;
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/**
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* \brief does this system have active opencl devices?
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*/
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bool m_hasActiveOpenCLDevices;
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/* \brief color management settings */
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const ColorManagedViewSettings *m_viewSettings;
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const ColorManagedDisplaySettings *m_displaySettings;
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/**
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* \brief Skip slow nodes
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*/
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bool m_fastCalculation;
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/**
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* \brief active rendering view name
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*/
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const char *m_viewName;
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/* \brief color management settings */
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const ColorManagedViewSettings *m_viewSettings;
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const ColorManagedDisplaySettings *m_displaySettings;
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public:
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/**
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* \brief constructor initializes the context with default values.
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*/
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CompositorContext();
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/**
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* \brief active rendering view name
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*/
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const char *m_viewName;
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/**
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* \brief set the rendering field of the context
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*/
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void setRendering(bool rendering)
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{
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this->m_rendering = rendering;
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}
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public:
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/**
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* \brief constructor initializes the context with default values.
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*/
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CompositorContext();
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/**
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* \brief get the rendering field of the context
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*/
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bool isRendering() const
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{
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return this->m_rendering;
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}
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/**
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* \brief set the rendering field of the context
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*/
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void setRendering(bool rendering)
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{
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this->m_rendering = rendering;
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}
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/**
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* \brief set the scene of the context
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*/
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void setRenderData(RenderData *rd)
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{
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this->m_rd = rd;
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}
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/**
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* \brief get the rendering field of the context
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*/
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bool isRendering() const
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{
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return this->m_rendering;
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}
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/**
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* \brief set the bnodetree of the context
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*/
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void setbNodeTree(bNodeTree *bnodetree)
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{
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this->m_bnodetree = bnodetree;
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}
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/**
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* \brief set the scene of the context
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*/
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void setRenderData(RenderData *rd)
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{
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this->m_rd = rd;
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}
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/**
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* \brief get the bnodetree of the context
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*/
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const bNodeTree *getbNodeTree() const
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{
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return this->m_bnodetree;
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}
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/**
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* \brief set the bnodetree of the context
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*/
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void setbNodeTree(bNodeTree *bnodetree)
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{
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this->m_bnodetree = bnodetree;
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}
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/**
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* \brief get the scene of the context
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*/
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const RenderData *getRenderData() const
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{
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return this->m_rd;
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}
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/**
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* \brief get the bnodetree of the context
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*/
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const bNodeTree *getbNodeTree() const
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{
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return this->m_bnodetree;
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}
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void setScene(Scene *scene)
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{
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m_scene = scene;
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}
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Scene *getScene() const
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{
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return m_scene;
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}
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/**
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* \brief get the scene of the context
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*/
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const RenderData *getRenderData() const
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{
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return this->m_rd;
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}
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/**
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* \brief set the preview image hash table
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*/
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void setPreviewHash(bNodeInstanceHash *previews)
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{
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this->m_previews = previews;
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}
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void setScene(Scene *scene)
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{
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m_scene = scene;
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}
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Scene *getScene() const
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{
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return m_scene;
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}
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/**
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* \brief get the preview image hash table
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*/
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bNodeInstanceHash *getPreviewHash() const
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{
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return this->m_previews;
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}
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/**
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* \brief set the preview image hash table
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*/
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void setPreviewHash(bNodeInstanceHash *previews)
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{
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this->m_previews = previews;
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}
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/**
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* \brief set view settings of color color management
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*/
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void setViewSettings(const ColorManagedViewSettings *viewSettings)
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{
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this->m_viewSettings = viewSettings;
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}
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/**
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* \brief get the preview image hash table
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*/
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bNodeInstanceHash *getPreviewHash() const
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{
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return this->m_previews;
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}
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/**
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* \brief get view settings of color color management
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*/
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const ColorManagedViewSettings *getViewSettings() const
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{
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return this->m_viewSettings;
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}
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/**
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* \brief set view settings of color color management
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*/
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void setViewSettings(const ColorManagedViewSettings *viewSettings)
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{
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this->m_viewSettings = viewSettings;
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}
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/**
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* \brief set display settings of color color management
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*/
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void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_displaySettings = displaySettings;
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}
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/**
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* \brief get view settings of color color management
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*/
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const ColorManagedViewSettings *getViewSettings() const
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{
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return this->m_viewSettings;
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}
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/**
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* \brief get display settings of color color management
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*/
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const ColorManagedDisplaySettings *getDisplaySettings() const
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{
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return this->m_displaySettings;
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}
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/**
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* \brief set display settings of color color management
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*/
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void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_displaySettings = displaySettings;
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}
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/**
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* \brief set the quality
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*/
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void setQuality(CompositorQuality quality)
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{
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this->m_quality = quality;
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}
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/**
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* \brief get display settings of color color management
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*/
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const ColorManagedDisplaySettings *getDisplaySettings() const
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{
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return this->m_displaySettings;
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}
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/**
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* \brief get the quality
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*/
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CompositorQuality getQuality() const
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{
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return this->m_quality;
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}
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/**
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* \brief set the quality
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*/
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void setQuality(CompositorQuality quality)
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{
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this->m_quality = quality;
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}
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/**
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* \brief get the current frame-number of the scene in this context
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*/
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int getFramenumber() const;
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/**
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* \brief get the quality
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*/
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CompositorQuality getQuality() const
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{
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return this->m_quality;
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}
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/**
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* \brief has this system active openclDevices?
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*/
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bool getHasActiveOpenCLDevices() const
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{
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return this->m_hasActiveOpenCLDevices;
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}
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/**
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* \brief get the current frame-number of the scene in this context
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*/
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int getFramenumber() const;
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/**
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* \brief set has this system active openclDevices?
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*/
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void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices)
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{
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this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
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}
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/**
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* \brief has this system active openclDevices?
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*/
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bool getHasActiveOpenCLDevices() const
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{
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return this->m_hasActiveOpenCLDevices;
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}
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/**
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* \brief get the active rendering view
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*/
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const char *getViewName() const
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{
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return this->m_viewName;
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}
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/**
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* \brief set has this system active openclDevices?
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*/
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void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices)
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{
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this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
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}
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/**
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* \brief set the active rendering view
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*/
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void setViewName(const char *viewName)
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{
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this->m_viewName = viewName;
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}
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/**
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* \brief get the active rendering view
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*/
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const char *getViewName() const
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{
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return this->m_viewName;
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}
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int getChunksize() const
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{
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return this->getbNodeTree()->chunksize;
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}
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/**
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* \brief set the active rendering view
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*/
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void setViewName(const char *viewName)
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{
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this->m_viewName = viewName;
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}
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void setFastCalculation(bool fastCalculation)
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{
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this->m_fastCalculation = fastCalculation;
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}
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bool isFastCalculation() const
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{
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return this->m_fastCalculation;
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}
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bool isGroupnodeBufferEnabled() const
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{
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return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0;
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}
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int getChunksize() const
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{
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return this->getbNodeTree()->chunksize;
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}
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/**
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* \brief Get the render percentage as a factor.
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* The compositor uses a factor i.o. a percentage.
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*/
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float getRenderPercentageAsFactor() const
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{
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return m_rd->size * 0.01f;
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}
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};
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void setFastCalculation(bool fastCalculation)
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{
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this->m_fastCalculation = fastCalculation;
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}
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bool isFastCalculation() const
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{
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return this->m_fastCalculation;
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}
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bool isGroupnodeBufferEnabled() const
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{
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return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0;
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}
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/**
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* \brief Get the render percentage as a factor.
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* The compositor uses a factor i.o. a percentage.
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*/
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float getRenderPercentageAsFactor() const
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{
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return m_rd->size * 0.01f;
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}
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};
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} // namespace blender::compositor
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@ -0,0 +1,61 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2021, Blender Foundation.
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*/
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#include "COM_Enums.h"
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namespace blender::compositor {
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|
||||
std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority)
|
||||
{
|
||||
switch (priority) {
|
||||
case CompositorPriority::High: {
|
||||
os << "Priority::High";
|
||||
break;
|
||||
}
|
||||
case CompositorPriority::Medium: {
|
||||
os << "Priority::Medium";
|
||||
break;
|
||||
}
|
||||
case CompositorPriority::Low: {
|
||||
os << "Priority::Low";
|
||||
break;
|
||||
}
|
||||
}
|
||||
return os;
|
||||
}
|
||||
|
||||
std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state)
|
||||
{
|
||||
switch (execution_state) {
|
||||
case eChunkExecutionState::NotScheduled: {
|
||||
os << "ExecutionState::NotScheduled";
|
||||
break;
|
||||
}
|
||||
case eChunkExecutionState::Scheduled: {
|
||||
os << "ExecutionState::Scheduled";
|
||||
break;
|
||||
}
|
||||
case eChunkExecutionState::Executed: {
|
||||
os << "ExecutionState::Executed";
|
||||
break;
|
||||
}
|
||||
}
|
||||
return os;
|
||||
}
|
||||
|
||||
} // namespace blender::compositor
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* Copyright 2021, Blender Foundation.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "COM_defines.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace blender::compositor {
|
||||
|
||||
/**
|
||||
* \brief Possible quality settings
|
||||
* \see CompositorContext.quality
|
||||
* \ingroup Execution
|
||||
*/
|
||||
enum class CompositorQuality {
|
||||
/** \brief High quality setting */
|
||||
High = 0,
|
||||
/** \brief Medium quality setting */
|
||||
Medium = 1,
|
||||
/** \brief Low quality setting */
|
||||
Low = 2,
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Possible priority settings
|
||||
* \ingroup Execution
|
||||
*/
|
||||
enum class CompositorPriority {
|
||||
/** \brief High quality setting */
|
||||
High = 2,
|
||||
/** \brief Medium quality setting */
|
||||
Medium = 1,
|
||||
/** \brief Low quality setting */
|
||||
Low = 0,
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief the execution state of a chunk in an ExecutionGroup
|
||||
* \ingroup Execution
|
||||
*/
|
||||
enum class eChunkExecutionState {
|
||||
/**
|
||||
* \brief chunk is not yet scheduled
|
||||
*/
|
||||
NotScheduled = 0,
|
||||
/**
|
||||
* \brief chunk is scheduled, but not yet executed
|
||||
*/
|
||||
Scheduled = 1,
|
||||
/**
|
||||
* \brief chunk is executed.
|
||||
*/
|
||||
Executed = 2,
|
||||
};
|
||||
|
||||
std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority);
|
||||
std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state);
|
||||
|
||||
} // namespace blender::compositor
|
|
@ -26,6 +26,7 @@
|
|||
#include "BLI_math_vector.h"
|
||||
#include "BLI_threads.h"
|
||||
|
||||
#include "COM_Enums.h"
|
||||
#include "COM_MemoryBuffer.h"
|
||||
#include "COM_MemoryProxy.h"
|
||||
#include "COM_MetaData.h"
|
||||
|
|
|
@ -18,6 +18,20 @@
|
|||
|
||||
#include "COM_WorkPackage.h"
|
||||
|
||||
#include "COM_Enums.h"
|
||||
#include "COM_ExecutionGroup.h"
|
||||
|
||||
namespace blender::compositor {
|
||||
|
||||
std::ostream &operator<<(std::ostream &os, const WorkPackage &work_package)
|
||||
{
|
||||
os << "WorkPackage(execution_group=" << *work_package.execution_group;
|
||||
os << ",chunk=" << work_package.chunk_number;
|
||||
os << ",state=" << work_package.state;
|
||||
os << ",rect=(" << work_package.rect.xmin << "," << work_package.rect.ymin << ")-("
|
||||
<< work_package.rect.xmax << "," << work_package.rect.ymax << ")";
|
||||
os << ")";
|
||||
return os;
|
||||
}
|
||||
|
||||
} // namespace blender::compositor
|
||||
|
|
|
@ -18,10 +18,12 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "COM_defines.h"
|
||||
#include "COM_Enums.h"
|
||||
|
||||
#include "BLI_rect.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace blender::compositor {
|
||||
// Forward Declarations.
|
||||
class ExecutionGroup;
|
||||
|
@ -53,4 +55,6 @@ struct WorkPackage {
|
|||
#endif
|
||||
};
|
||||
|
||||
std::ostream &operator<<(std::ostream &os, const WorkPackage &WorkPackage);
|
||||
|
||||
} // namespace blender::compositor
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "COM_defines.h"
|
||||
#include "COM_Enums.h"
|
||||
|
||||
namespace blender::compositor {
|
||||
|
||||
|
|
Loading…
Reference in New Issue