USD import: fix mac build warnings and error.
This commit is contained in:
parent
5156e12a0a
commit
219a71a427
|
@ -44,6 +44,7 @@
|
|||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_meta_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_scene.h"
|
||||
|
@ -341,7 +342,6 @@ void import_blendshapes(Main *bmain, Object *obj, pxr::UsdPrim prim)
|
|||
return;
|
||||
}
|
||||
|
||||
blendshapes;
|
||||
if (!skel_anim.GetBlendShapesAttr().Get(&blendshapes)) {
|
||||
return;
|
||||
}
|
||||
|
@ -435,7 +435,7 @@ void create_skeleton_curves(Main *bmain,
|
|||
|
||||
if (it == joint_to_bone_map.end()) {
|
||||
/* This joint doesn't correspond to any bone we created.
|
||||
/* Add null placeholders for the channel curves. */
|
||||
* Add null placeholders for the channel curves. */
|
||||
loc_curves.push_back(nullptr);
|
||||
loc_curves.push_back(nullptr);
|
||||
loc_curves.push_back(nullptr);
|
||||
|
@ -719,7 +719,7 @@ void import_skel_bindings(Main *bmain, Object *mesh_obj, pxr::UsdPrim prim)
|
|||
|
||||
for (int i = 0; i < mesh->totvert; ++i) {
|
||||
/* Offset into the weights array, which is
|
||||
/* always 0 for constant interpolation. */
|
||||
* always 0 for constant interpolation. */
|
||||
int offset = 0;
|
||||
if (interp == pxr::UsdGeomTokens->vertex) {
|
||||
offset = i * joint_weights_elem_size;
|
||||
|
|
Loading…
Reference in New Issue