Eevee: Lights: Reduce default cascade distance
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@ -80,7 +80,7 @@ void BKE_lamp_init(Lamp *la)
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la->coeff_lin = 0.0f;
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la->coeff_quad = 0.0f;
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la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
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la->cascade_max_dist = 1000.0f;
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la->cascade_max_dist = 200.0f;
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la->cascade_count = 4;
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la->cascade_exponent = 0.8f;
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la->cascade_fade = 0.1f;
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@ -374,8 +374,8 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
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if (sun) {
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prop = RNA_def_property(srna, "shadow_cascade_max_distance", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "cascade_max_dist");
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RNA_def_property_float_default(prop, 1000.0f);
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RNA_def_property_range(prop, 0.0f, 9999.0f);
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RNA_def_property_float_default(prop, 200.0f);
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_text(prop, "Cascade Max Distance", "End distance of the cascaded shadow map (only in perspective view)");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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