Eevee: Lights: Reduce default cascade distance

This commit is contained in:
Clément Foucault 2018-11-15 15:34:42 +01:00
parent 7ced0d3cc0
commit 21b0f74a6f
2 changed files with 3 additions and 3 deletions

View File

@ -80,7 +80,7 @@ void BKE_lamp_init(Lamp *la)
la->coeff_lin = 0.0f;
la->coeff_quad = 0.0f;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
la->cascade_max_dist = 1000.0f;
la->cascade_max_dist = 200.0f;
la->cascade_count = 4;
la->cascade_exponent = 0.8f;
la->cascade_fade = 0.1f;

View File

@ -374,8 +374,8 @@ static void rna_def_light_shadow(StructRNA *srna, int sun)
if (sun) {
prop = RNA_def_property(srna, "shadow_cascade_max_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "cascade_max_dist");
RNA_def_property_float_default(prop, 1000.0f);
RNA_def_property_range(prop, 0.0f, 9999.0f);
RNA_def_property_float_default(prop, 200.0f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_text(prop, "Cascade Max Distance", "End distance of the cascaded shadow map (only in perspective view)");
RNA_def_property_update(prop, 0, "rna_Light_update");