Fix custom bone shape scale affecting normal bone display

Also some clang-format changes.
This commit is contained in:
Sebastian Parborg 2021-05-12 12:55:47 +02:00
parent 2074729308
commit 21bed44001
1 changed files with 7 additions and 8 deletions

View File

@ -1043,7 +1043,7 @@ static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *
bone_mat = pchan->pose_mat;
disp_mat = pchan->disp_mat;
disp_tail_mat = pchan->disp_tail_mat;
mul_v3_v3fl(bone_scale, pchan->custom_scale_xyz, pchan->bone->length);
copy_v3_fl(bone_scale, pchan->bone->length);
}
else {
eBone->length = len_v3v3(eBone->tail, eBone->head);
@ -1271,9 +1271,9 @@ static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
copy_m4_m4(disp_mat, bone_mat);
translate_m4(disp_mat,
pchan->custom_translation[0],
pchan->custom_translation[1],
pchan->custom_translation[2]);
pchan->custom_translation[0],
pchan->custom_translation[1],
pchan->custom_translation[2]);
mul_m4_m4m3(disp_mat, disp_mat, rot_mat);
rescale_m4(disp_mat, bone_scale);
copy_m4_m4(disp_tail_mat, disp_mat);
@ -1286,10 +1286,9 @@ static void draw_axes(ArmatureDrawContext *ctx,
const bArmature *arm)
{
float final_col[4];
const float *col = (ctx->const_color) ?
ctx->const_color :
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? G_draw.block.colorTextHi :
G_draw.block.colorText;
const float *col = (ctx->const_color) ? ctx->const_color :
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? G_draw.block.colorTextHi :
G_draw.block.colorText;
copy_v4_v4(final_col, col);
/* Mix with axes color. */
final_col[3] = (ctx->const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.1 : 0.65;