Sculpt: Color filter fill mode
This implements a fill mode in the Color Filter tool, which fills the entire mesh with a specific color. As this functionality is part of the color filter, this allows to control the blending of the fill color with the filter strength. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8158
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@ -1263,6 +1263,8 @@ class _defs_sculpt:
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def draw_settings(_context, layout, tool):
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props = tool.operator_properties("sculpt.color_filter")
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layout.prop(props, "type", expand=False)
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if (props.type == "FILL"):
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layout.prop(props, "fill_color", expand=False)
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layout.prop(props, "strength")
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return dict(
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@ -42,6 +42,8 @@
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#include "BKE_pbvh.h"
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#include "BKE_scene.h"
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#include "IMB_colormanagement.h"
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#include "DEG_depsgraph.h"
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#include "WM_api.h"
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@ -66,6 +68,7 @@
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#include <stdlib.h>
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typedef enum eSculptColorFilterTypes {
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COLOR_FILTER_FILL,
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COLOR_FILTER_HUE,
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COLOR_FILTER_SATURATION,
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COLOR_FILTER_VALUE,
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@ -78,6 +81,7 @@ typedef enum eSculptColorFilterTypes {
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} eSculptColorFilterTypes;
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EnumPropertyItem prop_color_filter_types[] = {
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{COLOR_FILTER_FILL, "FILL", 0, "Fill", "Fill with a specific color"},
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{COLOR_FILTER_HUE, "HUE", 0, "Hue", "Change hue"},
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{COLOR_FILTER_SATURATION, "SATURATION", 0, "Saturation", "Change saturation"},
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{COLOR_FILTER_VALUE, "VALUE", 0, "Value", "Change value"},
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@ -119,6 +123,15 @@ static void color_filter_task_cb(void *__restrict userdata,
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copy_v3_v3(orig_color, orig_data.col);
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switch (mode) {
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case COLOR_FILTER_FILL: {
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float fill_color_rgba[4];
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copy_v3_v3(fill_color_rgba, data->filter_fill_color);
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fill_color_rgba[3] = 1.0f;
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CLAMP(fade, 0.0f, 1.0f);
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mul_v4_fl(fill_color_rgba, fade);
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blend_color_mix_float(final_color, orig_data.col, fill_color_rgba);
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break;
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}
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case COLOR_FILTER_HUE:
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rgb_to_hsv_v(orig_color, hsv_color);
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hue = hsv_color[0] + fade;
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@ -225,12 +238,17 @@ static int sculpt_color_filter_modal(bContext *C, wmOperator *op, const wmEvent
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float len = event->prevclickx - event->mval[0];
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filter_strength = filter_strength * -len * 0.001f;
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float fill_color[3];
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RNA_float_get_array(op->ptr, "fill_color", fill_color);
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IMB_colormanagement_srgb_to_scene_linear_v3(fill_color);
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SculptThreadedTaskData data = {
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.sd = sd,
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.ob = ob,
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.nodes = ss->filter_cache->nodes,
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.filter_type = mode,
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.filter_strength = filter_strength,
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.filter_fill_color = fill_color,
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};
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TaskParallelSettings settings;
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@ -298,4 +316,8 @@ void SCULPT_OT_color_filter(struct wmOperatorType *ot)
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RNA_def_enum(ot->srna, "type", prop_color_filter_types, COLOR_FILTER_HUE, "Filter type", "");
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RNA_def_float(
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ot->srna, "strength", 1.0f, -10.0f, 10.0f, "Strength", "Filter Strength", -10.0f, 10.0f);
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PropertyRNA *prop = RNA_def_float_color(
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ot->srna, "fill_color", 3, NULL, 0.0f, FLT_MAX, "Fill Color", "fill color", 0.0f, 1.0f);
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RNA_def_property_subtype(prop, PROP_COLOR_GAMMA);
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}
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@ -582,6 +582,7 @@ typedef struct SculptThreadedTaskData {
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int filter_type;
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float filter_strength;
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float *filter_fill_color;
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bool use_area_cos;
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bool use_area_nos;
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