Cleanup: correct spelling in comments, remove profanity
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blender-bot
2023-09-25 22:09:02 +02:00
Referenced by issue #112856, Nodes: Can't select Reroute nodes
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@ -365,8 +365,8 @@ void StereoProjection(float left,
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* of zero parallax.
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*
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* -0.31
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* eye = half the eye separation; positive for the right eye subfield,
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* negative for the left eye subfield.
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* eye = half the eye separation; positive for the right eye sub-field,
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* negative for the left eye sub-field.
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*/
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{
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float xmid, ymid, clip_near, clip_far, topw, bottomw, leftw, rightw, dx, dy, n_over_d;
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@ -724,7 +724,7 @@ static BMOpDefine bmo_edgenet_fill_def = {
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};
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/*
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* Edgenet Prepare.
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* Edge-net Prepare.
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*
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* Identifies several useful edge loop cases and modifies them so
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* they'll become a face when edgenet_fill is called. The cases covered are:
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@ -17,7 +17,7 @@
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/** \file
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* \ingroup bmesh
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*
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* Edgenet Fill.
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* Edge-net Fill.
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*/
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#include <limits.h>
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@ -938,7 +938,7 @@ bool BM_mesh_intersect_edges(
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}
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if (va_dest == v_other_dest) {
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/* Edge/Edgenet to vertex - we can't split the face. */
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/* Edge/Edge-net to vertex - we can't split the face. */
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break;
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}
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if (edgenet_len == 0 && BM_edge_exists(va_dest, v_other_dest)) {
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@ -36,12 +36,12 @@ namespace blender::compositor {
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*
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* http://www.iryoku.com/smaa/
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*
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* This file is based on smaa-cpp:
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* This file is based on SMAA-CPP:
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*
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* https://github.com/iRi-E/smaa-cpp
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*
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* Currently only SMAA 1x mode is provided, so the operation will be done
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* with no spatial multisampling nor temporal supersampling.
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* with no spatial multi-sampling nor temporal super-sampling.
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*
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* NOTE: This program assumes the screen coordinates are DirectX style, so
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* the vertical direction is upside-down. "top" and "bottom" actually mean
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@ -1645,7 +1645,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
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drw_engines_draw_scene();
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/* Fix 3D view being "laggy" on macos and win+nvidia. (See T56996, T61474) */
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/* Fix 3D view "lagging" on APPLE and WIN32+NVIDIA. (See T56996, T61474) */
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GPU_flush();
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DRW_stats_reset();
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@ -205,7 +205,7 @@ static void bakeModifier(Main *UNUSED(bmain),
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}
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if (!gpd->runtime.lineart_cache) {
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/* Only calculate for this modifer, thus no need to get maximum values from all line art
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/* Only calculate for this modifier, thus no need to get maximum values from all line art
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* modifiers in the stack. */
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lmd->edge_types_override = lmd->edge_types;
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lmd->level_end_override = lmd->level_end;
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@ -1028,14 +1028,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
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if (do_rim) {
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uint i;
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/* bugger, need to re-calculate the normals for the new edge faces.
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/* NOTE(campbell): Unfortunately re-calculate the normals for the new edge faces is necessary.
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* This could be done in many ways, but probably the quickest way
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* is to calculate the average normals for side faces only.
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* Then blend them with the normals of the edge verts.
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*
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* at the moment its easiest to allocate an entire array for every vertex,
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* even though we only need edge verts - campbell
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*/
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* At the moment its easiest to allocate an entire array for every vertex,
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* even though we only need edge verts. */
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#define SOLIDIFY_SIDE_NORMALS
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@ -287,7 +287,7 @@ class Report:
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-moz-background-size:50px 50px;
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background-size:50px 50px;
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-webkit-background-size:50px 51px; /* override value for shitty webkit */
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-webkit-background-size:50px 51px; /* Override value for silly webkit. */
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background-position:0 0, 25px 0, 25px -25px, 0px 25px;
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}}
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