PyDoc: use glClearColor before glClear in gpu docs

ref T79491

Maniphest Tasks: T79491

Differential Revision: https://developer.blender.org/D8471
This commit is contained in:
Philipp Oeser 2020-08-05 11:58:29 +02:00
parent f9aba4f6e1
commit 229fe01a15
Notes: blender-bot 2023-02-14 08:24:03 +01:00
Referenced by issue #79491, GL_BLEND ignores texture alpha channel
2 changed files with 2 additions and 0 deletions

View File

@ -20,6 +20,7 @@ from gpu_extras.presets import draw_circle_2d
offscreen = gpu.types.GPUOffScreen(512, 512)
with offscreen.bind():
bgl.glClearColor(0.0, 0.0, 0.0, 0.0)
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]

View File

@ -25,6 +25,7 @@ RING_AMOUNT = 10
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
with offscreen.bind():
bgl.glClearColor(0.0, 0.0, 0.0, 0.0)
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]