Cleanup: correct the comment in ghost
The same comments were written in clientToScreen and screenToClient in GHOST. I corrected them. Ref D11986
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@ -628,7 +628,7 @@ extern void GHOST_ScreenToClient(
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GHOST_WindowHandle windowhandle, int32_t inX, int32_t inY, int32_t *outX, int32_t *outY);
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* Converts a point in client rectangle coordinates to screen coordinates.
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* \param windowhandle: The handle to the window.
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* \param inX: The x-coordinate in the client rectangle.
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* \param inY: The y-coordinate in the client rectangle.
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@ -133,7 +133,7 @@ class GHOST_IWindow {
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virtual void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const = 0;
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* Converts a point in client rectangle coordinates to screen coordinates.
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* \param inX: The x-coordinate in the client rectangle.
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* \param inY: The y-coordinate in the client rectangle.
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* \param outX: The x-coordinate on the screen.
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@ -157,7 +157,7 @@ class GHOST_WindowCocoa : public GHOST_Window {
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void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const;
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* Converts a point in client rectangle coordinates to screen coordinates.
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* \param inX: The x-coordinate in the client rectangle.
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* \param inY: The y-coordinate in the client rectangle.
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* \param outX: The x-coordinate on the screen.
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@ -166,7 +166,7 @@ class GHOST_WindowCocoa : public GHOST_Window {
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void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const;
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* Converts a point in client rectangle coordinates to screen coordinates.
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* but without the y coordinate conversion needed for ghost compatibility.
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* \param inX: The x-coordinate in the client rectangle.
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* \param inY: The y-coordinate in the client rectangle.
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@ -178,10 +178,10 @@ class GHOST_WindowCocoa : public GHOST_Window {
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/**
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* Converts a point in screen coordinates to client rectangle coordinates,
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* but without the y coordinate conversion needed for ghost compatibility.
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* \param inX: The x-coordinate in the client rectangle.
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* \param inY: The y-coordinate in the client rectangle.
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* \param outX: The x-coordinate on the screen.
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* \param outY: The y-coordinate on the screen.
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* \param inX: The x-coordinate on the screen.
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* \param inY: The y-coordinate on the screen.
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* \param outX: The x-coordinate in the client rectangle.
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* \param outY: The y-coordinate in the client rectangle.
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*/
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void screenToClientIntern(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const;
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@ -183,7 +183,7 @@ class GHOST_WindowWin32 : public GHOST_Window {
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void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const;
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/**
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* Converts a point in screen coordinates to client rectangle coordinates
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* Converts a point in client rectangle coordinates to screen coordinates.
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* \param inX: The x-coordinate in the client rectangle.
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* \param inY: The y-coordinate in the client rectangle.
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* \param outX: The x-coordinate on the screen.
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