OpenGL: remove GLSL support query (it's always supported)
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78abbdf264
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@ -41,7 +41,6 @@ extern "C" {
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void GPU_extensions_disable(void);
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bool GPU_legacy_support(void);
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bool GPU_glsl_support(void);
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bool GPU_full_non_power_of_two_support(void);
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bool GPU_display_list_support(void);
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bool GPU_bicubic_bump_support(void);
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@ -291,12 +291,6 @@ bool GPU_legacy_support(void)
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return support;
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}
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bool GPU_glsl_support(void)
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{
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/* always supported, still queried by game engine */
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return true;
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}
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bool GPU_full_non_power_of_two_support(void)
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{
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/* always supported on full GL but still relevant for OpenGL ES 2.0 where
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