Compositor: Add sanity check around pass element size and compositor data type
Only happening in the debug builds, avoids issues like recent AO one from happening.
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@ -135,6 +135,27 @@ void RenderLayersBaseProg::executePixelSampled(float output[4], float x, float y
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int iy = y - dy;
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#endif
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#ifndef NDEBUG
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{
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const DataType data_type = this->getOutputSocket()->getDataType();
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int actual_element_size = this->m_elementsize;
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int expected_element_size;
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if (data_type == COM_DT_VALUE) {
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expected_element_size = 1;
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}
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else if (data_type == COM_DT_VECTOR) {
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expected_element_size = 3;
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}
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else if (data_type == COM_DT_COLOR) {
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expected_element_size = 4;
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}
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else {
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BLI_assert(!"Something horribly wrong just happened");
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}
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BLI_assert(expected_element_size == actual_element_size);
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}
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#endif
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if (this->m_inputBuffer == NULL) {
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int elemsize = this->m_elementsize;
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if (elemsize == 1) {
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