Cleanup: replace NULL with nullptr.
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43464c94f4
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@ -843,8 +843,8 @@ static void curve_create_edit_data_and_handles(CurveRenderData *rdata,
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int edges_len_capacity = curve_render_data_overlay_edges_len_get(rdata) * 2;
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int vbo_len_used = 0;
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#define DRW_TEST_ASSIGN_VBO(v) (v = (DRW_vbo_requested(v) ? (v) : NULL))
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#define DRW_TEST_ASSIGN_IBO(v) (v = (DRW_ibo_requested(v) ? (v) : NULL))
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#define DRW_TEST_ASSIGN_VBO(v) (v = (DRW_vbo_requested(v) ? (v) : nullptr))
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#define DRW_TEST_ASSIGN_IBO(v) (v = (DRW_ibo_requested(v) ? (v) : nullptr))
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if (DRW_TEST_ASSIGN_VBO(vbo_pos)) {
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GPU_vertbuf_init_with_format(vbo_pos, &format_pos);
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@ -171,7 +171,8 @@ static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
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const int ml_index_last = mp->totloop + mp->loopstart - 1;
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const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
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const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[ml->e] != ORIGINDEX_NONE);
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const bool real_edge = (mr->e_origindex == nullptr ||
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mr->e_origindex[ml->e] != ORIGINDEX_NONE);
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edituv_edge_add(data,
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(mp->flag & ME_HIDE) != 0 || !real_edge,
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(mp->flag & ME_FACE_SEL) != 0,
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@ -73,7 +73,7 @@ static void extract_lines_iter_poly_mesh(const MeshRenderData *mr,
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/* Using poly & loop iterator would complicate accessing the adjacent loop. */
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const MLoop *mloop = mr->mloop;
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const MEdge *medge = mr->medge;
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if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != NULL)) {
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if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != nullptr)) {
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const int ml_index_last = mp->loopstart + (mp->totloop - 1);
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int ml_index = ml_index_last, ml_index_next = mp->loopstart;
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do {
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@ -190,7 +190,7 @@ static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr,
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GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
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GPU_indexbuf_build_in_place(elb, ibo);
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extract_lines_loose_subbuffer(mr, cache);
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delete(elb);
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delete (elb);
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}
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constexpr MeshExtract create_extractor_lines_with_lines_loose()
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@ -164,7 +164,7 @@ static void extract_lines_adjacency_finish(const MeshRenderData *UNUSED(mr),
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}
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}
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BLI_edgehashIterator_free(ehi);
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BLI_edgehash_free(data->eh, NULL);
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BLI_edgehash_free(data->eh, nullptr);
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cache->is_manifold = data->is_manifold;
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@ -150,7 +150,7 @@ static void extract_tris_finish(const MeshRenderData *mr,
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for (int i = 0; i < mr->mat_len; i++) {
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/* These IBOs have not been queried yet but we create them just in case they are needed
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* later since they are not tracked by mesh_buffer_cache_create_requested(). */
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if (mbc_final->tris_per_mat[i] == NULL) {
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if (mbc_final->tris_per_mat[i] == nullptr) {
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mbc_final->tris_per_mat[i] = GPU_indexbuf_calloc();
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}
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/* Multiply by 3 because these are triangle indices. */
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