Cleanup: use doxy sections for mask add operators & functions

This commit is contained in:
Campbell Barton 2022-06-07 13:43:29 +10:00
parent af6a68217f
commit 243891104f
1 changed files with 42 additions and 8 deletions

View File

@ -31,7 +31,9 @@
#include "mask_intern.h" /* own include */
/******************** add vertex *********************/
/* -------------------------------------------------------------------- */
/** \name Add Vertex
* \{ */
static void setup_vertex_point(Mask *mask,
MaskSpline *spline,
@ -160,7 +162,11 @@ static void setup_vertex_point(Mask *mask,
ED_mask_select_flush_all(mask);
}
/* **** add extrude vertex **** */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Extrude Vertex
* \{ */
static void finSelectedSplinePoint(MaskLayer *mask_layer,
MaskSpline **spline,
@ -206,7 +212,11 @@ static void finSelectedSplinePoint(MaskLayer *mask_layer,
}
}
/* **** add subdivide vertex **** */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Subdivide Vertex
* \{ */
static void mask_spline_add_point_at_index(MaskSpline *spline, int point_index)
{
@ -390,7 +400,7 @@ static bool add_vertex_new(const bContext *C, Mask *mask, MaskLayer *mask_layer,
MaskSplinePoint *new_point = NULL, *ref_point = NULL;
if (!mask_layer) {
/* if there's no mask layer currently operationg on, create new one */
/* If there's no mask layer currently operating on, create new one. */
mask_layer = BKE_mask_layer_new(mask, "");
mask->masklay_act = mask->masklay_tot - 1;
}
@ -492,6 +502,12 @@ static int add_vertex_handle_cyclic(
return OPERATOR_PASS_THROUGH;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Vertex Operator
* \{ */
static int add_vertex_exec(bContext *C, wmOperator *op)
{
MaskViewLockState lock_state;
@ -585,7 +601,11 @@ void MASK_OT_add_vertex(wmOperatorType *ot)
1.0f);
}
/******************** add feather vertex *********************/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Feather Vertex Operator
* \{ */
static int add_feather_vertex_exec(bContext *C, wmOperator *op)
{
@ -677,7 +697,11 @@ void MASK_OT_add_feather_vertex(wmOperatorType *ot)
1.0f);
}
/******************** common primitive functions *********************/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Common Primitive Functions
* \{ */
static BezTriple *points_to_bezier(const float (*points)[2],
const int num_points,
@ -812,7 +836,11 @@ static void define_primitive_add_properties(wmOperatorType *ot)
FLT_MAX);
}
/******************** primitive add circle *********************/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Primitive Add Circle Operator
* \{ */
static int primitive_circle_add_exec(bContext *C, wmOperator *op)
{
@ -843,7 +871,11 @@ void MASK_OT_primitive_circle_add(wmOperatorType *ot)
define_primitive_add_properties(ot);
}
/******************** primitive add suqare *********************/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Primitive Add Suqare Operator
* \{ */
static int primitive_square_add_exec(bContext *C, wmOperator *op)
{
@ -873,3 +905,5 @@ void MASK_OT_primitive_square_add(wmOperatorType *ot)
/* properties */
define_primitive_add_properties(ot);
}
/** \} */