3D Texturing: Remove actual invocation of print_debug.

Was a mistake as only the function should have landed in master.
This commit is contained in:
Jeroen Bakker 2023-01-20 11:15:37 +01:00
parent 884e14ac93
commit 244522d6cb
1 changed files with 0 additions and 1 deletions

View File

@ -1348,7 +1348,6 @@ void UVIslands::extend_borders(const MeshData &mesh_data, const UVIslandsMask &i
ushort index = 0;
for (UVIsland &island : islands) {
island.extend_border(mesh_data, islands_mask, index++);
island.print_debug(mesh_data);
}
}