Cleanup: spelling in comments
This commit is contained in:
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eeb6a3dc05
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2467becade
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@ -681,7 +681,7 @@ typedef struct CustomDataTransferLayerMap {
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/** If non-NULL, array of weights, one for each dest item, replaces mix_factor. */
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const float *mix_weights;
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/** Data source array (can be regular CD data, vertices/edges/etc., keyblocks...). */
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/** Data source array (can be regular CD data, vertices/edges/etc., key-blocks...). */
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const void *data_src;
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/** Data dest array (same type as dat_src). */
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void *data_dst;
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@ -699,7 +699,7 @@ typedef struct CustomDataTransferLayerMap {
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/** For bit-flag transfer, flag(s) to affect in transferred data. */
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uint64_t data_flag;
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/** Opaque pointer, to be used by specific interp callback (e.g. transformspace for normals). */
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/** Opaque pointer, to be used by specific interp callback (e.g. transform-space for normals). */
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void *interp_data;
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cd_datatransfer_interp interp;
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@ -210,10 +210,12 @@ typedef struct ParticleCollision {
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ParticleCollisionElement pce;
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/* total_time is the amount of time in this subframe
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* inv_total_time is the opposite
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* inv_timestep is the inverse of the amount of time in this frame */
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float total_time, inv_total_time, inv_timestep;
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/** The amount of time in this sub-frame. */
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float total_time;
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/** The inverse of `total_time`. */
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float inv_total_time;
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/** The inverse of the amount of time in this frame. */
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float inv_timestep;
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float radius;
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float co1[3], co2[3];
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@ -124,7 +124,7 @@ bConstraintOb *BKE_constraints_make_evalob(
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/* create regardless of whether we have any data! */
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cob = MEM_callocN(sizeof(bConstraintOb), "bConstraintOb");
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/* for system time, part of deglobalization, code nicer later with local time (ton) */
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/* NOTE(@ton): For system time, part of de-globalization, code nicer later with local time. */
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cob->scene = scene;
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cob->depsgraph = depsgraph;
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@ -236,7 +236,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob)
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}
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}
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/* free tempolary struct */
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/* Free temporary struct. */
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MEM_freeN(cob);
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}
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@ -3842,7 +3842,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
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* be used that doesn't lazy initialize to avoid thread safety issues in the future. */
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BKE_object_minmax(ct->tar, curveMin, curveMax, true);
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/* get targetmatrix */
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/* Get target-matrix. */
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if (data->tar->runtime.curve_cache && data->tar->runtime.curve_cache->anim_path_accum_length) {
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float vec[4], totmat[4][4];
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float curvetime;
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@ -507,7 +507,7 @@ static float mixColors(
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static void scene_setSubframe(Scene *scene, float subframe)
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{
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/* dynamic paint subframes must be done on previous frame */
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/* Dynamic paint sub-frames must be done on previous frame. */
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scene->r.cfra -= 1;
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scene->r.subframe = subframe;
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}
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@ -1139,7 +1139,7 @@ bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, str
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brush->smudge_strength = 0.3f;
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brush->max_velocity = 1.0f;
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/* Paint proximity falloff colorramp. */
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/* Paint proximity falloff color-ramp. */
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{
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CBData *ramp;
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@ -1659,7 +1659,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
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/* vertex color layer */
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else if (surface->init_color_type == MOD_DPAINT_INITIAL_VERTEXCOLOR) {
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/* for vertex surface, just copy colors from mcol */
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/* For vertex surface, just copy colors from #MLoopCol. */
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if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
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const MLoop *mloop = BKE_mesh_loops(mesh);
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const int totloop = mesh->totloop;
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@ -2787,7 +2787,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
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float *progress,
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bool *do_update)
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{
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/* Antialias jitter point relative coords */
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/* Anti-alias jitter point relative coords. */
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const int aa_samples = (surface->flags & MOD_DPAINT_ANTIALIAS) ? 5 : 1;
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char uvname[MAX_CUSTOMDATA_LAYER_NAME];
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uint32_t active_points = 0;
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@ -5333,7 +5333,7 @@ static void dynamic_paint_effect_drip_cb(void *__restrict userdata,
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const uint n_trgt = (uint)n_target[n_idx];
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/* Sort of spinlock, but only for given ePoint.
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/* Sort of spin-lock, but only for given ePoint.
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* Since the odds a same ePoint is modified at the same time by several threads is very low,
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* this is much more efficient than a global spin lock. */
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const uint epointlock_idx = n_trgt / 8;
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@ -448,9 +448,9 @@ struct IslandResult {
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* This only concerns loops, currently (because of islands), and 'sampled' edges/polys norproj.
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*/
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/* At most n raycasts per 'real' ray. */
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/** At most N ray-casts per 'real' ray. */
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#define MREMAP_RAYCAST_APPROXIMATE_NR 3
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/* Each approximated raycasts will have n times bigger radius than previous one. */
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/** Each approximated ray-casts will have n times bigger radius than previous one. */
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#define MREMAP_RAYCAST_APPROXIMATE_FAC 5.0f
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/* min 16 rays/face, max 400. */
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@ -316,9 +316,10 @@ static void distribute_grid(Mesh *mesh, ParticleSystem *psys)
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}
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}
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/* modified copy from rayshade.c */
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static void hammersley_create(float *out, int n, int seed, float amount)
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{
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/* This code is originally from a modified copy from `rayshade.c`
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* (a file that's no longer included). */
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RNG *rng;
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double ofs[2], t;
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@ -917,7 +918,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx,
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}
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/* XXX This distribution code is totally broken in case from == PART_FROM_CHILD,
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* it's always using finaldm even if use_modifier_stack is unset...
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* it's always using `final_mesh` even if use_modifier_stack is unset...
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* But making things consistent here break all existing edited
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* hair systems, so better wait for complete rewrite. */
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@ -377,7 +377,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
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pccd_M->bbmin[0] = pccd_M->bbmin[1] = pccd_M->bbmin[2] = 1e30f;
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pccd_M->bbmax[0] = pccd_M->bbmax[1] = pccd_M->bbmax[2] = -1e30f;
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/* blow it up with forcefield ranges */
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/* Blow it up with force-field ranges. */
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hull = max_ff(ob->pd->pdef_sbift, ob->pd->pdef_sboft);
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/* rotate current to previous */
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@ -848,7 +848,7 @@ static void renew_softbody(Object *ob, int totpoint, int totspring)
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}
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else {
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bp->goal = 0.0f;
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/* so this will definily be below SOFTGOALSNAP */
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/* So this will definitely be below #SOFTGOALSNAP. */
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}
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bp->nofsprings = 0;
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@ -1793,7 +1793,7 @@ static int sb_detect_vertex_collisionCached(float opco[3],
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return deflected;
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}
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/* sandbox to plug in various deflection algos */
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/* Sandbox to plug in various deflection algorithms. */
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static int sb_deflect_face(Object *ob,
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float *actpos,
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float *facenormal,
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@ -1465,7 +1465,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
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} /* sequencer changes */
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}
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if (bmain->versionfile <= 251) { /* 2.5.1 had no subversions */
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if (bmain->versionfile <= 251) { /* 2.5.1 had no sub-versions */
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bScreen *screen;
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/* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_HIDE_OVERLAYS.
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@ -1101,9 +1101,8 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
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continue;
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}
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/* The substep method changed from "per second" to "per frame".
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* To get the new value simply divide the old bullet sim fps with the scene fps.
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*/
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/* The sub-step method changed from "per second" to "per frame".
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* To get the new value simply divide the old bullet sim FPS with the scene FPS. */
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rbw->substeps_per_frame /= FPS;
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if (rbw->substeps_per_frame <= 0) {
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@ -3843,8 +3843,8 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain)
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LISTBASE_FOREACH (Light *, light, &bmain->lights) {
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light->radius = light->area_size;
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}
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/* Grease Pencil Build modifier: Set default value for new natural drawspeed factor and maximum
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* gap. */
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/* Grease Pencil Build modifier:
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* Set default value for new natural draw-speed factor and maximum gap. */
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if (!DNA_struct_elem_find(fd->filesdna, "BuildGpencilModifierData", "float", "speed_fac") ||
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!DNA_struct_elem_find(fd->filesdna, "BuildGpencilModifierData", "float", "speed_maxgap")) {
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LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
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@ -494,7 +494,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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return;
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}
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/* Workspaces. */
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/* Work-spaces. */
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LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
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@ -1474,7 +1474,7 @@ void DRW_draw_callbacks_post_scene(void)
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/* XXX: Or should we use a proper draw/overlay engine for this case? */
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if (do_annotations) {
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GPU_depth_test(GPU_DEPTH_NONE);
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/* XXX: as scene->gpd is not copied for COW yet */
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/* XXX: as `scene->gpd` is not copied for COW yet. */
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ED_annotation_draw_view3d(DEG_get_input_scene(depsgraph), depsgraph, v3d, region, true);
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GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
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}
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@ -343,8 +343,8 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
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/* we only include bones that are part of a continual connected chain */
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do {
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/* here, we set ik-settings for bone from pchan->protectflag */
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/* XXX: careful with quats/axis-angle rotations where we're locking 4d components. */
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/* Here, we set IK-settings for bone from `pchan->protectflag`. */
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/* XXX: careful with quaternion/axis-angle rotations where we're locking 4D components. */
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if (pchan->protectflag & OB_LOCK_ROTX) {
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pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
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}
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@ -268,10 +268,8 @@ static void applyResize(TransInfo *t, const int UNUSED(mval[2]))
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ElementResize(t, tc, td, mat);
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}
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/* In proportional edit it can happen that */
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/* vertices in the radius of the brush end */
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/* outside the clipping area */
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/* XXX HACK - dg */
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/* XXX(@dg): In proportional edit it can happen that vertices
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* in the radius of the brush end outside the clipping area. */
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if (t->flag & T_PROP_EDIT) {
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clipUVData(t);
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}
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@ -278,7 +278,7 @@ static void build_sequential(Object *ob,
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/* Recycled counter. */
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size_t i;
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Scene *scene = DEG_get_evaluated_scene(depsgraph);
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/* Framerate of scene. */
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/* Frame-rate of scene. */
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const float fps = (((float)scene->r.frs_sec) / scene->r.frs_sec_base);
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/* 1) Determine which strokes to start with (& adapt total number of strokes to build). */
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@ -379,9 +379,9 @@ static void build_sequential(Object *ob,
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float deltatime = fabs(cell->gps->points[j].time - last_pointtime);
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/* Do we need to sanitize previous points? */
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if (0 < zeropoints) {
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/* Only correct if timegap bigger than MIN_CORRECTGAP. */
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/* Only correct if time-gap bigger than #GP_BUILD_CORRECTGAP. */
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if (GP_BUILD_CORRECTGAP < deltatime) {
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/* Cycling backwards through zeropoints to fix them. */
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/* Cycling backwards through zero-points to fix them. */
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for (int k = 0; k < zeropoints; k++) {
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float linear_fill = interpf(
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deltatime, 0, ((float)k + 1) / (zeropoints + 1)); /* Factor = Proportion. */
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}
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}
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/* Normal behaviour with time data */
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/* Normal behavior with time data. */
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idx_times[curpoint] = sumtime + deltatime;
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sumtime = idx_times[curpoint];
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last_pointtime = cell->gps->points[j].time;
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@ -654,8 +654,8 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh,
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if (collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
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uint grouped_vertex_count = mp->getGroupedVertexElementsCount();
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for (uint group_index = 0; group_index < grouped_vertex_count; group_index++) {
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uint first_vertex = position_indices[0]; /* Store first trifan vertex */
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uint first_normal = normal_indices[0]; /* Store first trifan vertex normal */
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uint first_vertex = position_indices[0]; /* Store first triangle-fan vertex. */
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uint first_normal = normal_indices[0]; /* Store first triangle-fan vertex normal. */
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uint vertex_count = mp->getGroupedVerticesVertexCount(group_index);
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for (uint vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
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@ -431,7 +431,7 @@ typedef struct ImageFormatData {
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/** OpenEXR. */
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char exr_codec;
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/** Cineon. */
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/** CINEON. */
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char cineon_flag;
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short cineon_white, cineon_black;
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float cineon_gamma;
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@ -657,7 +657,7 @@ typedef struct RenderData {
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/** Frames as in 'images'. */
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int cfra, sfra, efra;
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/** Subframe offset from cfra, in 0.0-1.0. */
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/** Sub-frame offset from `cfra`, in 0.0-1.0. */
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float subframe;
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/** Start+end frames of preview range. */
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int psfra, pefra;
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@ -719,13 +719,13 @@ typedef struct RenderData {
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/**
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* What to do with the sky/background.
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* Picks sky/premul blending for the background.
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* Picks sky/pre-multiply blending for the background.
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*/
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char alphamode;
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char _pad0[1];
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/** Render border to render sub-resions. */
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/** Render border to render sub-regions. */
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rctf border;
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/* Information on different layers to be rendered. */
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@ -1928,7 +1928,7 @@ typedef struct Scene {
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void *sound_scrub_handle;
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void *speaker_handles;
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/** (runtime) info/cache used for presenting playback framerate info to the user. */
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/** (runtime) info/cache used for presenting playback frame-rate info to the user. */
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void *fps_info;
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/** None of the dependency graph vars is mean to be saved. */
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@ -2000,7 +2000,7 @@ typedef struct Scene {
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/* Use preview range. */
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#define SCER_PRV_RANGE (1 << 0)
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#define SCER_LOCK_FRAME_SELECTION (1 << 1)
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/* Show/use subframes (for checking motion blur). */
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/** Show/use sub-frames (for checking motion blur). */
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#define SCER_SHOW_SUBFRAME (1 << 3)
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/** #RenderData.mode. */
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@ -2560,7 +2560,7 @@ typedef enum eGPencil_Flags {
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GP_TOOL_FLAG_PAINT_ONBACK = (1 << 2),
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/** Show compact list of colors. */
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GP_TOOL_FLAG_THUMBNAIL_LIST = (1 << 3),
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/** Generate wheight data for new strokes. */
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/** Generate weight data for new strokes. */
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GP_TOOL_FLAG_CREATE_WEIGHTS = (1 << 4),
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/** Auto-merge with last stroke. */
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GP_TOOL_FLAG_AUTOMERGE_STROKE = (1 << 5),
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@ -2976,7 +2976,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
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prop = RNA_def_property(srna, "effector_amount", PROP_INT, PROP_UNSIGNED);
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/* In theory PROP_ANIMATABLE perhaps should be cleared,
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* but animating this can give some interesting results! */
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RNA_def_property_range(prop, 0, 10000); /* 10000 effectors will bel SLOW, but who knows */
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RNA_def_property_range(prop, 0, 10000); /* 10000 effectors will be SLOW, but who knows */
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RNA_def_property_ui_range(prop, 0, 100, 1, -1);
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RNA_def_property_ui_text(
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prop, "Effector Number", "How many particles are effectors (0 is all particles)");
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@ -4015,7 +4015,7 @@ static void rna_def_particle_system(BlenderRNA *brna)
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RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
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RNA_def_function_output(func, parm);
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/* extract hair mcols */
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/* Extract hair vertex-colors. */
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func = RNA_def_function(srna, "mcol_on_emitter", "rna_ParticleSystem_mcol_on_emitter");
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RNA_def_function_flag(func, FUNC_USE_REPORTS);
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RNA_def_function_ui_description(func, "Obtain mcol for all particles");
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@ -366,7 +366,7 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
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float(*positions)[3] = BKE_mesh_vert_positions_for_write(result);
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const MPoly *polys = BKE_mesh_polys(result);
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/* add vcols before displacement - allows lookup based on position */
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/* Add vertex-colors before displacement: allows lookup based on position. */
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if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
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const int polys_num = result->totpoly;
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@ -352,7 +352,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
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* (so that winding of copied face get reversed, so that normals get reversed
|
||||
* and point in expected direction...).
|
||||
* If we also copy data here, then this data get overwritten
|
||||
* (and allocated memory becomes memleak). */
|
||||
* (and allocated memory becomes a memory leak). */
|
||||
|
||||
CustomData_copy_data(&mesh->pdata, &result->pdata, 0, 0, (int)polys_num);
|
||||
CustomData_copy_data(&mesh->pdata, &result->pdata, 0, (int)polys_num, (int)polys_num);
|
||||
|
|
|
@ -2666,7 +2666,9 @@ static int wm_handler_fileselect_do(bContext *C,
|
|||
|
||||
wm_window_close(C, wm, win);
|
||||
|
||||
CTX_wm_window_set(C, root_win); /* #wm_window_close() nullptrs. */
|
||||
/* #wm_window_close() sets the context's window to null. */
|
||||
CTX_wm_window_set(C, root_win);
|
||||
|
||||
/* Some operators expect a drawable context (for #EVT_FILESELECT_EXEC). */
|
||||
wm_window_make_drawable(wm, root_win);
|
||||
/* Ensure correct cursor position, otherwise, popups may close immediately after
|
||||
|
|
Loading…
Reference in New Issue